Shadow

Barely seen out of the corner of the eye, this wisp of shadow is vaguely humanoid in outline and writhes with unholy life.
 

Shadow (CR 3)

Medium Undead (Incorporeal)
Alignment: Chaotic Evil
Initiative: +2
Senses: Darkvision 60 feet; Perception +8
  Speed: Fly 40 feet (good)
Space: 5 feet
 

Defense

Armor Class: 15, touch 15, flat-footed 12 (+2 deflection, +2 Dex, +1 dodge)
Hit Points: 19 (3d8+6)
Saving Throws: Fort +3, Ref +3, Will +4
Incorporeal, Channel Resistance +2
Immunity: undead traits
 

Offense

Melee: Incorporeal touch +4 (1d6 Strength damage)
Reach: 5 feet
  Special Attacks: create spawn
 

Statistics

StrDexConIntWisCha
- 14 (+2) - 6 (-2) 12 (+1) 15 (+2)
Base Attack Bonus: +2
CMB +4
CMD 17
  Feats: Dodge, Skill Focus (Perception)
  Skills: Fly +11, Perception +8, Stealth +8 (+12 in dim light, +4 in bright light)
  • Racial Modifiers: +4 Stealth in dim light (-4 in bright light)
Languages:
 

Special Abilities

Create Spawn (Su)

A humanoid creature killed by a shadow's Strength damage becomes a shadow under the control of its killer in 1d4 rounds.

Strength Damage (Su)

A shadow's touch deals 1d6 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score.
 

Ecology

Environment: Any
Organization: solitary, pair, gang (3-6), or swarm (7-12)
Treasure: standard

  The sinister shadow skirts the border between the gloom of darkness and the harsh truth of light. The shadow prefers to haunt ruins where civilization has moved on, where it hunts living creatures foolish enough to stumble into its territory. The shadow is an undead horror, and as such has no goals or outwardly visible motivations other than to sap life and vitality from living beings.