Shadow Hunter

The shadow hunter is a great, dark serpent that dwells in deep caverns beneath the earth, where it hunts dark elves and other Medium to Large sized creatures. An adult specimen is over 40 ft. long and nearly 5 ft. thick in its midsection. In bright light it can be seen to be covered with non-reflective black scales, and its underbelly is the dark red of clotted blood. Shadow hunters have the supernatural ability to blend in with shadows, both to protect themselves and to stalk and ambush prey. Unlike normal snakes, shadow hunters often work in groups of two or three to corner prey in passages.
 

Shadow Hunter (CR 8)

Huge Magical Beast
Alignment: Neutral
Initiative: +2
Senses: Darkvision 60 feet, Low-Light Vision, Scent, Tremorsense 60 feet; Perception +12
  Speed: 30 feet, Climb 20 feet, Swim 30 feet
Space: 15 feet
 

Defense

Armor Class: 18, touch 10, flat-footed 16 (+2 Dex, +8 natural, -2 size)
Hit Points: 76 (8d10+32)
Saving Throws: Fort +10, Ref +8, Will +4
shadowblend
 

Offense

Melee: bite +14 (1d8+10 plus poison plus Grab)
Reach: 10 feet
 

Statistics

StrDexConIntWisCha
24 (+7) 15 (+2) 19 (+4) 5 (-3) 14 (+2) 3 (-4)
Base Attack Bonus: +8
CMB +17 (+21 Grapple)
CMD 29 (can't be tripped)
  Feats: Ability Focus (Poison), Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite)
  Skills: Climb +15, Perception +12, Stealth +4 (+14 in dimly lit & unlit areas), Swim +15
  • Racial Modifiers: +10 racial bonus on Stealth checks in areas of dim or no light.
Languages:
  Special Qualities: hunt by Scent

 

Special Abilities

Shadowblend (Su)

In areas of dim and no light, shadow hunters gain improved concealment; there is a 40% miss chance when attacking one in such conditions.

Poison (Ex)

Bite-injury; save DC 20 Fort; frequency 1/ round for 6 rounds; effect 1d4 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.

Hunt by Scent (Ex)

Shadow hunters are expert at tracking prey through the dim warrens where they dwell. They can track using their Perception skill in place of Survival.
 

Ecology

Environment: Underground
Organization: solitary, pair, trio, or nest (1-3 adults and 5-8 hatchlings)
Treasure: standard

  Shadow hunters generally prefer to hunt in networks of twisting passages that allow them to move around their intended prey, or even approach it from multiple directions. They are particularly fond of elf flesh, but eats any Small to Large creature as long as it is living, organic, and animal-based (i.e., not a plant or fungus).
  When they attack, they prefer to strike and envenom their prey, holding on and chewing the poison into their opponent until it stops struggling. If there is more than one foe present, they do not try to grab their prey, preferring to strike at those that threaten it, retreating if need be to return later to consume their hopefully dead prey.

Comments

Please Login in order to comment!