Shadow Trap
Illusion (Shadow)
Level: Antipaladin* 1, Artificer * 1, Bard * 1, Bloodrager * 1, Cleric */Oracle * 1, Shaman * 1, Sorcerer */Wizard * 1, Warlock * 1
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: yes
You pin the target's shadow to its current location, causing the target to become Entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. Each round on its turn, the target can attempt a new saving throw to end the effect as a Full-Round Action. A flying creature can only hover in place or fall while Entangled in this manner. This spell automatically fails when cast on a creature that doesn't throw a shadow, and it ends if the creature is entirely in an area with no illumination.
Level: Antipaladin* 1, Artificer * 1, Bard * 1, Bloodrager * 1, Cleric */Oracle * 1, Shaman * 1, Sorcerer */Wizard * 1, Warlock * 1
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: yes
You pin the target's shadow to its current location, causing the target to become Entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. Each round on its turn, the target can attempt a new saving throw to end the effect as a Full-Round Action. A flying creature can only hover in place or fall while Entangled in this manner. This spell automatically fails when cast on a creature that doesn't throw a shadow, and it ends if the creature is entirely in an area with no illumination.