Shadow, Greater

This shadowy figure sways and moves with an erratic grace, as if lit by an unseen fire.
 

Shadow, Greater (CR 8)

Medium Undead (Incorporeal)
Alignment: Chaotic Evil
Initiative: +5
Senses: Darkvision 60 feet; Perception +13
  Speed: Fly 40 feet (good)
Space: 5 feet
 

Defense

Armor Class: 18, touch 18, flat-footed 12 (+2 deflection, +5 Dex, +1 dodge)
Hit Points: 58 (9d8+18)
Saving Throws: Fort +5, Ref +8, Will +7
Incorporeal, Channel Resistance +2
Immunity: undead traits
 

Offense

Melee: Incorporeal touch +11 (1d8 Strength)
Reach: 5 feet
  Special Attacks: create spawn (as per shadow), strength damage
 

Statistics

StrDexConIntWisCha
- 20 (+5) - 6 (-2) 12 (+1) 15 (+2)
Base Attack Bonus: +6
CMB +11
CMD 24
  Feats: Dodge, Fly-by Attack, Skill Focus (Perception, Stealth)
  Skills: Fly +15, Perception +13, Stealth +20 (+24 in dim light, +16 in bright light)
  • Racial Modifiers: +4 Stealth in dim light (-4 in bright light)
Languages:
 

Special Abilities

Strength Damage (Su)

A greater shadow's touch deals 1d8 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score.
 

Ecology

Environment: Any
Organization: solitary
Treasure: standard

  Greater shadows are those undead shadows that have come to be particularly infused with negative energy, such as those that have spent vast lengths of time in areas of the Plane of Shadow awash in negative energy, or those that have drained the lives of thousands of victims. These undead monsters are often found with a small band of normal shadows, which typically treat a greater shadow as a leader to rally behind.

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