(Race)
You can subtly bolster allies' ability to misdirect and infuriate their enemies.
Prerequisites
Charisma 13,
Half-Elf.
Benefit
As a
Move Action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on
Bluff or
Intimidate checks (choose which skill to affect each time you use this ability) for a number of rounds equal to your
Charisma modifier (minimum 1 round).