Shedu Stone Idol
This gigantic statue has the body of a powerful bull and the head of a bearded human.
Shedu Stone Idol (CR 11)
Huge ConstructAlignment: Neutral
Initiative: -1
Senses: Darkvision 60 feet, Low-Light Vision, True Seeing; Perception +0
Aura: fear aura (20 feet, DC 13)
Speed: 30 feet, Fly 60 feet (average)
Space: 15 feet
Defense
Armor Class: 27, touch 7, flat-footed 27 (-1 Dex, +20 natural, -2 size)Hit Points: 128 (16d10+40)
Saving Throws: Fort +5, Ref +4, Will +5
rejuvenation
Damage Reduction: 20/adamantine
Immunity: construct traits (+40 hp), magic
Offense
Melee: gore +23 (2d8+9), 2 hoofs +23 (1d8+9)Reach: 10 feet
Special Attacks: Trample (4d6+13, DC 27)
Spell-Like Abilities (CL 16th):
- Constant- True Seeing
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
28 (+9) | 9 (-1) | - | - | 11 (+0) | 1 (-5) |
CMB +27
CMD 36 (40 vs. Trip)
Feats:
Skills: Fly -5
Languages:
Special Qualities: site bound
Special Abilities
Immunity to Magic (Ex)
A stone idol is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A transmute rock to mud spell slows a stone idol (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points. A stone to flesh spell does not actually change the stone idol's structure but negates its damage reduction and immunity to magic for 1 full round. A disintegrate spell deals +50% damage to a stone idol. A chaos hammer, holy smite, order's wrath, or unholy blight spell deals 1d4 points of damage per two caster levels to a stone idol if the creator's alignment matches one of the aforementioned spells.Rejuvenation (Su)
Unless a stone idol's main body is shattered into small fragments and scattered to the winds, the creature reforms itself at full strength in 1d4+2 days.Site Bound (Ex)
A stone idol cannot travel more than 200 feet from a central point designated by its creator. Once this point is selected, it can never be changed. A stone idol taken outside the area ceases functioning until it is brought back into the area.Smite (Su)
As a free action, every 1d4+1 rounds, a shedu stone idol can unleash a burst of holy energy from its body in a 20-foot-radius burst. All creatures caught within the area take damage as follows: evil-aligned outsiders, 10d6 points of damage; evil-aligned non-outsiders, 6d6 points of damage; good- and neutral-aligned creatures, 6d6 points of damage. A DC 20 Reflex save reduces the damage by half. A creature that fails its save is blinded for 1d4 rounds as well. The save DC is Constitution-based and includes a +2 racial bonus.Ecology
Environment: AnyOrganization: solitary or pair
Treasure: none
A stone idol shedu stands almost 9 feet tall and can reach lengths of 15 feet. It typically weighs about 25,000 pounds. A stone idol shedu when disturbed opens combat with its smite attack before attempting to trample its foes.
Construction A stone idol shedu is chiseled from a block of smooth stone that weighs at least 6,000 pounds. It must be of exceptional quality and have a value of not less than 10,000 gp.
SHEDU STONE IDOL CL 12th; Price 124,000 gp Requirements Craft Construct, animate objects, geas/quest, holy smite, dispel evil, creator must be caster level 12th; Skill Craft (sculpting) or Craft (stonemasonry) DC 20; Cost 67,000 gp.
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