Shedu Stone Idol

This gigantic statue has the body of a powerful bull and the head of a bearded human.
 

Shedu Stone Idol (CR 11)

Huge Construct
Alignment: Neutral
Initiative: -1
Senses: Darkvision 60 feet, Low-Light Vision, True Seeing; Perception +0
Aura: fear aura (20 feet, DC 13)
  Speed: 30 feet, Fly 60 feet (average)
Space: 15 feet
 

Defense

Armor Class: 27, touch 7, flat-footed 27 (-1 Dex, +20 natural, -2 size)
Hit Points: 128 (16d10+40)
Saving Throws: Fort +5, Ref +4, Will +5
rejuvenation
Damage Reduction: 20/adamantine
Immunity: construct traits (+40 hp), magic
 

Offense

Melee: gore +23 (2d8+9), 2 hoofs +23 (1d8+9)
Reach: 10 feet
  Special Attacks: Trample (4d6+13, DC 27)
  Spell-Like Abilities (CL 16th):

Statistics

StrDexConIntWisCha
28 (+9) 9 (-1) - - 11 (+0) 1 (-5)
Base Attack Bonus: +16
CMB +27
CMD 36 (40 vs. Trip)
  Feats:
  Skills: Fly -5
  Languages:
  Special Qualities: site bound

 

Special Abilities

Immunity to Magic (Ex)

A stone idol is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A transmute rock to mud spell slows a stone idol (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points. A stone to flesh spell does not actually change the stone idol's structure but negates its damage reduction and immunity to magic for 1 full round. A disintegrate spell deals +50% damage to a stone idol. A chaos hammer, holy smite, order's wrath, or unholy blight spell deals 1d4 points of damage per two caster levels to a stone idol if the creator's alignment matches one of the aforementioned spells.

Rejuvenation (Su)

Unless a stone idol's main body is shattered into small fragments and scattered to the winds, the creature reforms itself at full strength in 1d4+2 days.

Site Bound (Ex)

A stone idol cannot travel more than 200 feet from a central point designated by its creator. Once this point is selected, it can never be changed. A stone idol taken outside the area ceases functioning until it is brought back into the area.

Smite (Su)

As a free action, every 1d4+1 rounds, a shedu stone idol can unleash a burst of holy energy from its body in a 20-foot-radius burst. All creatures caught within the area take damage as follows: evil-aligned outsiders, 10d6 points of damage; evil-aligned non-outsiders, 6d6 points of damage; good- and neutral-aligned creatures, 6d6 points of damage. A DC 20 Reflex save reduces the damage by half. A creature that fails its save is blinded for 1d4 rounds as well. The save DC is Constitution-based and includes a +2 racial bonus.
 

Ecology

Environment: Any
Organization: solitary or pair
Treasure: none

  A stone idol shedu stands almost 9 feet tall and can reach lengths of 15 feet. It typically weighs about 25,000 pounds. A stone idol shedu when disturbed opens combat with its smite attack before attempting to trample its foes.
  Construction A stone idol shedu is chiseled from a block of smooth stone that weighs at least 6,000 pounds. It must be of exceptional quality and have a value of not less than 10,000 gp.
  SHEDU STONE IDOL CL 12th; Price 124,000 gp Requirements Craft Construct, animate objects, geas/quest, holy smite, dispel evil, creator must be caster level 12th; Skill Craft (sculpting) or Craft (stonemasonry) DC 20; Cost 67,000 gp.

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