Shipwrecker Crab

Claws the size of rowboats dominate the form of this massive crab. Barnacles and sea grass cling to the creature's thick shell.
 

Shipwrecker Crab (CR 13)

Colossal Vermin (Aquatic)
Alignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet; Perception +10
  Speed: 30 feet, Swim 40 feet
Space: 30 feet
 

Defense

Armor Class: 27, touch 5, flat-footed 24 (+3 Dex, +22 natural, -8 size)
Hit Points: 189 (14d8+126)
Saving Throws: Fort +18, Ref +7, Will +6
Immunity: mind-affecting effects
 

Offense

Melee: 2 claws +16 (2d8+21 plus Grab)
Reach: 30 feet
  Special Attacks: Constrict (2d8+21)
 

Statistics

StrDexConIntWisCha
38 (+14) 16 (+3) 28 (+9) - 14 (+2) 5 (-3)
Base Attack Bonus: +10
CMB +32 (+36 Grapple)
CMD 45 (61 vs. Trip)
  Feats:
  Skills: Perception +10, Swim +22 Languages:
  Special Qualities: powerful claws

 

Special Abilities

Powerful Claws (Ex)

A shipwrecker crab's claw attacks deal damage equal to 1-1/2 times its Strength modifier. In addition, a shipwrecker crab ignores up to 5 points of hardness when damaging objects.
 

Ecology

Environment: Any Aquatic
Organization: solitary or cast (2-12)
Treasure: none

  A bane to all vessels traveling the seas, shipwrecker crabs can ruin the career of a merchant captain in minutes, destroying her ship, dumping its cargo into the waters below, and plucking her drowning crew from the wreckage for food.
  Shipwrecker crabs live most of their lives in shallow seas, coming near the coast or surface to hunt and feed.
  A shipwrecker crab measures 50 feet across, with two long arms capable of extending a further 30 feet each, and weighs 6 tons.