Shipwrecker Crab
Claws the size of rowboats dominate the form of this massive crab. Barnacles and sea grass cling to the creature's thick shell.
Shipwrecker Crab (CR 13)
Colossal Vermin (Aquatic)Alignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet; Perception +10
Speed: 30 feet, Swim 40 feet
Space: 30 feet
Defense
Armor Class: 27, touch 5, flat-footed 24 (+3 Dex, +22 natural, -8 size)Hit Points: 189 (14d8+126)
Saving Throws: Fort +18, Ref +7, Will +6
Immunity: mind-affecting effects
Offense
Melee: 2 claws +16 (2d8+21 plus Grab)Reach: 30 feet
Special Attacks: Constrict (2d8+21)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
38 (+14) | 16 (+3) | 28 (+9) | - | 14 (+2) | 5 (-3) |
CMB +32 (+36 Grapple)
CMD 45 (61 vs. Trip)
Feats:
Skills: Perception +10, Swim +22
- Racial Modifiers: +8 Perception
Special Qualities: powerful claws
Special Abilities
Powerful Claws (Ex)
A shipwrecker crab's claw attacks deal damage equal to 1-1/2 times its Strength modifier. In addition, a shipwrecker crab ignores up to 5 points of hardness when damaging objects.Ecology
Environment: Any AquaticOrganization: solitary or cast (2-12)
Treasure: none
A bane to all vessels traveling the seas, shipwrecker crabs can ruin the career of a merchant captain in minutes, destroying her ship, dumping its cargo into the waters below, and plucking her drowning crew from the wreckage for food.
Shipwrecker crabs live most of their lives in shallow seas, coming near the coast or surface to hunt and feed.
A shipwrecker crab measures 50 feet across, with two long arms capable of extending a further 30 feet each, and weighs 6 tons.