Silver Dragon, Young

The scales of this tall, elegant dragon shine like polished silver, and its tail has a feathered appearance.
 

Silver Dragon, Young (CR 10)

Large Dragon (Cold)
Alignment: Lawful Good
Initiative: +5
Senses: Dragon Senses; Perception +17
  Speed: 40 feet, Fly 200 feet (average) (cloudwalking, graceful flight)
Space: 10 feet
 

Defense

Armor Class: 22, touch 10, flat-footed 21 (+1 Dex, +12 natural, -1 size)
Hit Points: 104 (11d12+33)
Saving Throws: Fort +10, Ref +8, Will +12
Immunity: acid, cold, paralysis, sleep
Weaknesses: vulnerability to fire
 

Offense

Melee: bite +16 (2d6+7), 2 claws +15 (1d8+5), 2 wings +13 (1d6+2), tail +13 (1d8+7)
Reach: 5 feet (10 feet with bite)
  Special Attacks: Breath Weapon (40-ft. cone, DC 18, 6d8 cold), paralyzing breath
  Spell-Like Abilities (CL 11th):

Statistics

StrDexConIntWisCha
21 (+5) 12 (+1) 17 (+3) 16 (+3) 17 (+3) 16 (+3)
Base Attack Bonus: +11
CMB +17
CMD 28 (32 vs. Trip)
  Feats: Hover, Improved Initiative, Iron Will, Multiattack, Weapon Focus (bite)
  Skills: Acrobatics +12, Diplomacy +17, Fly +13, Heal +17, Intimidate +17, Knowledge (local) +17, Perception +17, Sense Motive +17, Spellcraft +17
  Languages: Auran, Common, Draconic, Giant
  Special Qualities: Change Shape

 

Special Abilities

Change Shape (Su)

A silver dragon can assume any animal or humanoid form three times per day as if using polymorph.

Cloudwalking (Su)

A very young or older silver dragon can tread on clouds or fog as though on solid ground.

Cold Aura (Su)

An old or older silver dragon is surrounded by an aura of cold. All creatures within 5 feet of the dragon take 1d6 points of cold damage at the beginning of the dragon's turn. An ancient dragon's aura extends to 10 feet. A great wyrm's aura damage increases to 2d6. A silver dragon can suppress or activate this aura at will as a free action.

Fog Vision (Ex)

A juvenile or older silver dragon can see perfectly well in fog and clouds.

Graceful Flight (Ex)

A young or older silver dragon's aerial maneuverability is one step better than normal.

Paralyzing Breath (Su)

Instead of a cone of cold, a silver dragon can breathe a cone of paralyzing gas. Creatures within the cone must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.

Reflective Scales (Su)

Any spell that targets an ancient or older silver dragon but fails to penetrate the silver dragon's spell resistance might be reflected. If the caster level check to penetrate the dragon's spell resistance is failed by 5 or more, the spell is reflected. If the check fails by 4 or less, the spell is merely wasted. This otherwise functions as spell turning.

Spell-Like Abilities ()

A silver dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Very young-detect evil; Juvenile-feather fall; Adult-fog cloud; Old-control winds; Ancient-control weather; Great wyrm-reverse gravity.

True Courage (Ex)

A great wyrm silver dragon can fight on through pain and death. When reduced to below 0 hit points, it remains conscious, automatically stabilizes, and can continue to act (although it is staggered). If it takes damage or is the target of a spell that causes its death, it remains alive for 1 round and can act normally (it is not staggered for this final round).
Age CategorySpecial AbilitiesCaster Level*
WyrmlingChange shape, cold subtype, immune to acid, paralyzing breath-
Very youngCloudwalking, detect evil-
YoungGraceful flight1st
JuvenileFog vision, feather fall3rd
Young adultDR 5/magic, spell resistance5th
AdultFrightful presence, fog cloud7th
Mature adultDR 10/magic9th
OldCold aura, control winds11th
Very oldDR 15/magic13th
AncientReflective scales, control weather15th
WyrmDR 20/magic17th
Great wyrmTrue courage, reverse gravity19th
* A silver dragon can cast cleric spells as arcane spells.

 

Ecology

Environment: Temperate Mountains
Organization: solitary
Treasure: triple

  Of all the dragons, silvers are the most courageous, holding themselves to a chivalrous code to help the weak, defeat evil, and behave in an honorable manner.