Sinspawn
This hairless humanoid lurches on back-bent, dog-like legs, its hideous mouth flanked by tiny arms with three-fingered hands.
Sinspawn (CR 2)
Medium AberrationAlignment: Neutral Evil
Initiative: +5
Senses: Darkvision 60 feet, sin-scent; Perception +7
Speed: 40 feet
Space: 5 feet
Defense
Armor Class: 14, touch 12, flat-footed 12 (+1 Dex, +1 dodge, +2 natural)Hit Points: 19 (3d8+6)
Saving Throws: Fort +3, Ref +2, Will +4
Immunity: mind-affecting effects
Spell Resistance: 13
Offense
Melee: ranseur +3 (2d4+1/x3), bite -2 (1d6 plus sinful bite) or bite +3 (1d6+1 plus sinful bite), 2 claws +3 (1d4+1)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
CMB +3
CMD 15
Feats: Dodge, Improved Initiative
Skills: Intimidate +7, Perception +7, Stealth +7, Survival +7
Languages: Aklo
Special Qualities: martial proficiency
Special Abilities
Martial Proficiency (Ex)
Sinspawn are proficient in all simple and martial weapons, armor, and shields (except tower shields).Sin-Scent (Su)
Sinspawn have scent against creatures whose nature reflects the sinspawn's sin. For example, wrathful sinspawn can scent creatures using rage effects. The GM should adjudicate what creatures a particular sinspawn can scent.Sinful Bite (Su)
A creature bitten by a sinspawn is overwhelmed with sinful thoughts (DC 12 Will save negates). These emotions are so powerful that the target becomes sickened for 1d6 minutes. An affected target that is bitten a second time is staggered for 1 round if it fails its saving throw. Calm emotions, remove curse, or break enchantment negates the effects of sinful bite. The save DC is Charisma-based. This is a mind-affecting effect.Ecology
Environment: Any RuinsOrganization: solitary, pair, or cult (3-8)
Treasure: standard (ranseur, other treasure)
Sinspawn are corrupted products of magic used by spellcasters in a past era as shock troops for their armies. Literally the embodiment of a sin made flesh, they are sentient abominations of distilled ectoplasm imprinted with the soul-image of slain creatures that possessed an abundance of a particular sin.
Seven Types of Sinspawn
The above stats represent a wrathspawn, the most common type of this creature. Each type possesses unique ability modifiers, which are listed after their name.
Envyspawn (+2 Str, -2 Cha): Short and thin, envyspawn often become rangers.
Gluttonspawn (+2 Con, -2 Dex): Obese yet hardy and strong, gluttonspawn often become fighters.
Greedspawn (+2 Dex, -2 Wis): Towering over 7 feet in height, greedspawn have gold-tinged veins and often become rogues.
Lustspawn (+4 Cha, -2 Con, -2 Wis): With perfectly formed bodies sitting in grotesque counterpoint to their monstrous faces and claws, lustspawn often become sorcerers.
Pridespawn (+4 Int, -2 Wis, -2 Cha): Unique among sinspawn for their long manes of hair, pridespawn are near-skeletal in their gauntness. They often become wizards.
Slothspawn (+2 Wis, -2 Dex): Thick rolls of excess skin drape a slothspawn's hunched frame. They often become clerics.
Wrathspawn: These sinspawn use the statistics given above. They often become barbarians.