Sinspawn

This hairless humanoid lurches on back-bent, dog-like legs, its hideous mouth flanked by tiny arms with three-fingered hands.
 

Sinspawn (CR 2)

Medium Aberration
Alignment: Neutral Evil
Initiative: +5
Senses: Darkvision 60 feet, sin-scent; Perception +7
  Speed: 40 feet
Space: 5 feet
 

Defense

Armor Class: 14, touch 12, flat-footed 12 (+1 Dex, +1 dodge, +2 natural)
Hit Points: 19 (3d8+6)
Saving Throws: Fort +3, Ref +2, Will +4
Immunity: mind-affecting effects
Spell Resistance: 13
 

Offense

Melee: ranseur +3 (2d4+1/x3), bite -2 (1d6 plus sinful bite) or bite +3 (1d6+1 plus sinful bite), 2 claws +3 (1d4+1)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
13 (+1) 13 (+1) 14 (+2) 10 (+0) 13 (+1) 12 (+1)
Base Attack Bonus: +2
CMB +3
CMD 15
  Feats: Dodge, Improved Initiative
  Skills: Intimidate +7, Perception +7, Stealth +7, Survival +7
  Languages: Aklo
  Special Qualities: martial proficiency

 

Special Abilities

Martial Proficiency (Ex)

Sinspawn are proficient in all simple and martial weapons, armor, and shields (except tower shields).

Sin-Scent (Su)

Sinspawn have scent against creatures whose nature reflects the sinspawn's sin. For example, wrathful sinspawn can scent creatures using rage effects. The GM should adjudicate what creatures a particular sinspawn can scent.

Sinful Bite (Su)

A creature bitten by a sinspawn is overwhelmed with sinful thoughts (DC 12 Will save negates). These emotions are so powerful that the target becomes sickened for 1d6 minutes. An affected target that is bitten a second time is staggered for 1 round if it fails its saving throw. Calm emotions, remove curse, or break enchantment negates the effects of sinful bite. The save DC is Charisma-based. This is a mind-affecting effect.
 

Ecology

Environment: Any Ruins
Organization: solitary, pair, or cult (3-8)
Treasure: standard (ranseur, other treasure)

  Sinspawn are corrupted products of magic used by spellcasters in a past era as shock troops for their armies. Literally the embodiment of a sin made flesh, they are sentient abominations of distilled ectoplasm imprinted with the soul-image of slain creatures that possessed an abundance of a particular sin.
  Seven Types of Sinspawn
  The above stats represent a wrathspawn, the most common type of this creature. Each type possesses unique ability modifiers, which are listed after their name.
  Envyspawn (+2 Str, -2 Cha): Short and thin, envyspawn often become rangers.
  Gluttonspawn (+2 Con, -2 Dex): Obese yet hardy and strong, gluttonspawn often become fighters.
  Greedspawn (+2 Dex, -2 Wis): Towering over 7 feet in height, greedspawn have gold-tinged veins and often become rogues.
  Lustspawn (+4 Cha, -2 Con, -2 Wis): With perfectly formed bodies sitting in grotesque counterpoint to their monstrous faces and claws, lustspawn often become sorcerers.
  Pridespawn (+4 Int, -2 Wis, -2 Cha): Unique among sinspawn for their long manes of hair, pridespawn are near-skeletal in their gauntness. They often become wizards.
  Slothspawn (+2 Wis, -2 Dex): Thick rolls of excess skin drape a slothspawn's hunched frame. They often become clerics.
  Wrathspawn: These sinspawn use the statistics given above. They often become barbarians.

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