Skunk

Built like a small badger, this creature has black fur with white stripes running from its face to its fluffy tail, which is raised in warning.
 

Skunk (CR 1/4)

Tiny Animal
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Scent; Perception +5
  Speed: 30 feet
Space: 2-1/2 feet
 

Defense

Armor Class: 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
Hit Points: 3 (1d8-1)
Saving Throws: Fort +1, Ref +4, Will +1
 

Offense

Melee: bite +4 (1d3-4), 2 claws +4 (1d2-4)
Reach: 2-1/2 feet
Ranged: spray +4 touch (musk)
  Special Attacks: musk
 

Statistics

StrDexConIntWisCha
3 (-4) 15 (+2) 9 (-1) 2 (-4) 12 (+1) 6 (-2)
Base Attack Bonus: +0
CMB +0
CMD 6
  Feats: Weapon Finesse
  Skills: Perception +5
  Languages:
 

Special Abilities

Musk (Ex)

Up to twice per day, a skunk can spray a stream of noxious musk at a single target within 10 feet as a standard action. With a successful ranged touch attack, the creature struck by this spray must make a DC 11 Fortitude save or be nauseated for 1d4 rounds and then sickened for 1d4 minutes by the horrific stench. A successful save reduces the effect to only 1d4 rounds of being sickened. A creature cannot use the scent ability as long as it is affected by this musk. The save DC is Constitution-based, and includes a +2 racial bonus.
 

Ecology

Environment: Temperate Forests
Organization: solitary, pair, or surfeit (3-5)
Treasure: none

  These small mammals are well known to humanoids and forest creatures alike, with their distinctive black-and-white-striped markings and infamous scent glands. Creatures like big cats or wolves that normally would make a meal of such a small creature give skunks plenty of space, for they have learned well that the combination of black and white on a skunk's back equates to a hideously overpowering stench.

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