Sleeper Hold

(Combat)
By maintaining a grapple hold on your opponent, you can cause it to lose consciousness.
 

Prerequisites

Greater Grapple, base attack bonus +8.
 

Benefit

You must declare that you are using this feat before you make a Combat Maneuver Check to maintain a Grapple (thus a failed check to maintain the Grapple ruins the attempt). If you maintain a Grapple for a number of consecutive rounds equal to your opponent's Constitution bonus (minimum 1 round), you can attempt to knock out your opponent. The victim must succeed at a Fortitude Save (DC 10 + 1/2 your character level + your Str modifier) or else it falls Unconscious for 1d4 rounds. Each successive round you attempt this, the target takes a cumulative -1 penalty on its saving throw. When you use this feat, you take an additional -2 penalty to your AC. Creatures that are immune to bleed damage, stunning, or critical hits are immune to this ability.
 

Required For