(Combat)
You may aim your thrown axe to avoid an enemy's shield and even trip your opponent.
Prerequisites
Dexterity 13, base attack bonus +1.
Benefit
You can choose to take a -2 penalty on a
Ranged Attack roll with an axe, bouncing it or sliding it along the ground. If the target is , running, or charging, this attack ignores any bonuses to the target's AC from its shield. If the attack hits, you may immediately make a
Trip attempt against the target as a
Free Action. If you fail to
Trip your opponent, your opponent does not get an attempt to
Trip you in return. This ability may not work in certain circumstances as determined by the GM, such as if the ground is soft, there is an obstacle or
Difficult Terrain on the floor between you and your target, and so on.