Slinker

This creature has the appearance of an emaciated cat with wiry gray fur. Its eyes are sapphire blue and its ribcage is slightly oversized.
 

Slinker (CR 2)

Small Magical Beast
Alignment: Lawful Evil
Initiative: +2
Senses: Darkvision 60 feet, Low-Light Vision, Scent; Perception +8
  Speed: 30 feet, Climb 20 feet
Space: 5 feet
 

Defense

Armor Class: 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
Hit Points: 16 (3d10)
Saving Throws: Fort +3, Ref +5, Will +5
 

Offense

Melee: bite +6 (1d4-2), 2 claws +6 (1d3-2)
Reach: 5 feet
  Special Attacks: breath stealing, fascination
 

Statistics

StrDexConIntWisCha
6 (-2) 15 (+2) 11 (+0) 11 (+0) 15 (+2) 14 (+2)
Base Attack Bonus: +3
CMB +0
CMD 12 (+16 vs. Trip)
  Feats: Iron Will, Weapon Finesse
  Skills: Acrobatics +6 (+14 when balancing), Climb +10, Escape Artist +4, Perception +8, Stealth +11
  • Racial Modifiers: +8 Acrobatics when balancing, +4 Stealth. The slinker uses its Dexterity modifier for Climb checks.
Languages:
 

Special Abilities

Breath Stealing (Su)

A slinker can suck the air from a living victim's lungs as a full-round action against any helpless opponent. The victim must succeed on a DC 11 Fortitude save. If the save fails, it takes 1d4 points of Constitution damage. At Con 0, the victim dies. The save DC is Constitution-based.

Fascination (Su)

Will DC 13.
 

Ecology

Environment: Any Land
Organization: solitary
Treasure: none

  A slinker is referred to in legend as a witch cat, hell cat, or demonic cat that creeps into a family's house and stealing the breath from their sleeping children. It appears as any other graymalkin but its eyes are sapphire blue and its ribcage is slightly oversized.
  Slinkers are timid creatures and generally avoid encounters with other creatures. A slinker generally avoids confrontation when possible, preferring to attack a sleeping or otherwise helpless opponent so it can use its breath stealing attack. If forced into combat, it seeks to escape as quickly as possible.

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