Snapping Turtle
A thick shell encases this reptile's body, from which only its tail, its feet, and a head fitted with powerful jaws emerge.
Snapping Turtle (CR 1/3)
Tiny AnimalAlignment: Neutral
Initiative: -1
Senses: Low-Light Vision, Scent; Perception +5
Speed: 10 feet, Swim 20 feet
Space: 2-1/2 feet
Defense
Armor Class: 12, touch 11, flat-footed 12 (-1 Dex, +1 natural, +2 size)Hit Points: 5 (1d8+1)
Saving Throws: Fort +3, Ref +1, Will +1
Offense
Melee: bite +1 (1d3-3)Reach: 0 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 13 (+1) | 1 (-5) | 13 (+1) | 6 (-2) |
CMB -3
CMD 4 (8 vs. Trip)
Feats: Weapon Finesse
Skills: Perception +5, Swim +5
Languages:
Special Qualities: Hold Breath, shell
Special Abilities
Shell (Ex)
As a move action, a snapping turtle can pull its extremities and head into its shell. It cannot move or attack as long as it remains in this state, but its armor bonus from natural armor increases by +4 as long as it does.Ecology
Environment: Temperate or Warm Aquatic or CoastlinesOrganization: solitary or band (2-5)
Treasure: none
Snapping turtles are water-dwelling reptiles known for their propensity to bite anyone they deem threatening. Adult snapping turtles are usually about 1-1/2 feet in diameter. A spellcaster who can acquire a familiar can choose a snapping turtle as a familiar. A snapping turtle familiar grants its master a +2 bonus on all Fortitude saves.
Giant Snapping Turtle Companions Starting Statistics: Size Medium; Speed 20 ft., swim 20 ft.; AC +10 natural; Attack bite (1d6 Ability Scores Str 8, Dex 10, Con 9, Int 1, Wis 13, Cha 6; Special Qualities low-light vision, hold breath, scent.
7th-Level Advancement: Size Large; AC +2 natural; Attack bite (1d8), Ability Scores Str +8, Dex -2, Con +4; Special Attack grab.