Snapping Turtle

A thick shell encases this reptile's body, from which only its tail, its feet, and a head fitted with powerful jaws emerge.
 

Snapping Turtle (CR 1/3)

Tiny Animal
Alignment: Neutral
Initiative: -1
Senses: Low-Light Vision, Scent; Perception +5
  Speed: 10 feet, Swim 20 feet
Space: 2-1/2 feet
 

Defense

Armor Class: 12, touch 11, flat-footed 12 (-1 Dex, +1 natural, +2 size)
Hit Points: 5 (1d8+1)
Saving Throws: Fort +3, Ref +1, Will +1
 

Offense

Melee: bite +1 (1d3-3)
Reach: 0 feet
 

Statistics

StrDexConIntWisCha
4 (-3) 8 (-1) 13 (+1) 1 (-5) 13 (+1) 6 (-2)
Base Attack Bonus: +0
CMB -3
CMD 4 (8 vs. Trip)
  Feats: Weapon Finesse
  Skills: Perception +5, Swim +5
  Languages:
  Special Qualities: Hold Breath, shell

 

Special Abilities

Shell (Ex)

As a move action, a snapping turtle can pull its extremities and head into its shell. It cannot move or attack as long as it remains in this state, but its armor bonus from natural armor increases by +4 as long as it does.
 

Ecology

Environment: Temperate or Warm Aquatic or Coastlines
Organization: solitary or band (2-5)
Treasure: none

  Snapping turtles are water-dwelling reptiles known for their propensity to bite anyone they deem threatening. Adult snapping turtles are usually about 1-1/2 feet in diameter. A spellcaster who can acquire a familiar can choose a snapping turtle as a familiar. A snapping turtle familiar grants its master a +2 bonus on all Fortitude saves.
  Giant Snapping Turtle Companions Starting Statistics: Size Medium; Speed 20 ft., swim 20 ft.; AC +10 natural; Attack bite (1d6 Ability Scores Str 8, Dex 10, Con 9, Int 1, Wis 13, Cha 6; Special Qualities low-light vision, hold breath, scent.
  7th-Level Advancement: Size Large; AC +2 natural; Attack bite (1d8), Ability Scores Str +8, Dex -2, Con +4; Special Attack grab.