Sniper (Rogue)

Some say that the sniper is the worst kind of assassin: a killer who waits silently in the shadows and then strikes from a distance without remorse. Snipers, of course, understand that such protestations about “cowardice” and “honor” regarding their profession are in fact merely the bleatings of those fearing the slaughter and pay them no heed. Most snipers take pride in their formidable abilities, which allow them to take life quickly, quietly, and efficiently, then disappear into their surroundings without a trace.
 

Accuracy (Ex)

At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow or crossbow.
  This ability replaces trapfinding.
 

Deadly Range (Ex)

At 3rd level, a sniper increases the range at which they can apply their sneak attack damage by 10 feet. This range increases by 10 feet for every 3 levels after 3rd.
  This ability replaces trap sense.
  Rogue Talents: The following rogue talents complement the sniper archetype: camouflage, snap shot, sniper’s eye, and weapon training*.
  Advanced Talents: The following advanced rogue talents complement the sniper archetype: defensive roll*, master of disguise, and stealthy sniper.

Parent Class

Rogue
 

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