Sorcerers who serve in the sun goddess’s court display powers infused with the glory of the sun itself.
Class Skill
Perception.
Bonus Spells
Searing Light (3rd),
Fury Of The Sun (5th),
Daylight (7th),
Holy Smite,
Flame Strike (11th),
True Seeing (13th),
Sunbeam (15th),
Sunburst (17th),
Overwhelming Presence (19th).
Bonus Feats
Alertness,
Combat Casting,
Empower Spell,
Improved Initiative,
Lightning Reflexes,
Quicken Spell,
Spell Focus,
Spell Penetration.
Bloodline Arcana
Whenever you cast a spell with the fire descriptor, if it deals damage, it deals +1 point of damage per die rolled.
Bloodline Powers
The
Solar power that infuses your being alters the way you interact with the world, searing through your spells.
Sunsight (Su): At 1st level, you gain
Low-Light Vision and cannot be
Dazzled. If you already have
Low-Light Vision, you instead gain a +4 bonus on
Saving Throws against blindness effects.
Friend of Fire (Su): At 3rd level, you gain
Fire Resistance 10. At 5th level, when in contact with flame or a burning object (including a flaming weapon, lantern, or torch), add 1 per die to any healing effect of which you are the target. At 9th level, your
Fire Resistance increases to 20. At 20th level, you gain
Immunity to fire.
Cleansing Flame (Su): At 9th level, twice per day, you can use fire to restore the health of yourself or your allies. As a
Standard Action, you can wreathe your hand in a halo of flame and touch yourself or another creature. The touch heals 2d8 + your character level points of damage. You can also remove one of the following conditions affecting the target: 1d6 points of
Ability Damage,
Blinded,
Confused,
Dazzled,
Deafened,
Diseased,
Exhausted,
Fatigued,
Nauseated,
Poisoned, or
Sickened. At 20th level, you can use this ability three times per day.
Healing Fire (Su): At 15th level, you can
Channel Energy twice per day as a
Cleric of half your level. Instead of using this ability to damage
Undead, you can convert the positive energy to flame and deal an equivalent amount of fire damage instead.
Solar Ascension (Su): At 20th level, as a
Full-Round Action, you can become an
Incorporeal being of light for 1 round per
Sorcerer level. While in this form, you gain the
Incorporeal subtype and take half the normal damage from corporeal magic attacks (you take no damage from nonmagical weapons and objects). Your spells deal half damage to corporeal creatures, but spells and abilities that do not deal damage function normally. The duration need not be continuous, but it must be used in 1-round increments. While in this form, any creature you move through (as the
Overrun combat maneuver) takes 2d6 points of fire damage.
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