Solifugid
This spiderlike creature has ten leg, the front two ending in sucker-like clamps. Its front sports two spider-like eyes and a set of large, oversized mandibles.
Solifugid (CR 3)
Medium VerminAlignment: Neutral
Initiative: +2
Senses: Darkvision 60 feet; Perception +4
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)Hit Points: 27 (5d8+5)
Saving Throws: Fort +5, Ref +3, Will +1
Offense
Melee: 2 pincers +6 (1d6+3 plus Grab), bite +6 (1d6+1)Reach: 5 feet
Special Attacks: Constrict (1d6+3)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | - | 10 (+0) | 2 (-4) |
CMB +6 (+10 grab)
CMD 18 (30 vs. Trip)
Feats:
Skills: Perception +4
- Racial Modifiers: +4 Perception
Special Abilities
NONEEcology
Environment: Warm LandOrganization: solitary or colony (2-5)
Treasure: none
Solifugids, also known as camel spiders, are at least 6 feet long but can grow to a length of 12 feet.
Credit The Pedipalp and Solifugid originally appeared in module Q1 Queen of the Demonweb Pits and later in the First Edition Monster Manual II (© TSR/Wizards of the Coast, 1983) and are used by permission.
Copyright Notice Author Scott Greene, based on original material by Gary Gygax.
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