Solifugid

This spiderlike creature has ten leg, the front two ending in sucker-like clamps. Its front sports two spider-like eyes and a set of large, oversized mandibles.
 

Solifugid (CR 3)

Medium Vermin
Alignment: Neutral
Initiative: +2
Senses: Darkvision 60 feet; Perception +4
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
Hit Points: 27 (5d8+5)
Saving Throws: Fort +5, Ref +3, Will +1
 

Offense

Melee: 2 pincers +6 (1d6+3 plus Grab), bite +6 (1d6+1)
Reach: 5 feet
  Special Attacks: Constrict (1d6+3)
 

Statistics

StrDexConIntWisCha
16 (+3) 14 (+2) 13 (+1) - 10 (+0) 2 (-4)
Base Attack Bonus: +3
CMB +6 (+10 grab)
CMD 18 (30 vs. Trip)
  Feats:
  Skills: Perception +4 Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Warm Land
Organization: solitary or colony (2-5)
Treasure: none

  Solifugids, also known as camel spiders, are at least 6 feet long but can grow to a length of 12 feet.
  Credit The Pedipalp and Solifugid originally appeared in module Q1 Queen of the Demonweb Pits and later in the First Edition Monster Manual II (© TSR/Wizards of the Coast, 1983) and are used by permission.
  Copyright Notice Author Scott Greene, based on original material by Gary Gygax.

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