Sootwing Bat

This batlike creature has jagged points at the tips of its wings and a long, lashing tongue.
 

Sootwing Bat (CR 1/2)

Tiny Undead
Alignment: Chaotic Evil
Initiative: +1
Senses: Blindsense 20 feet; Perception +5
  Speed: 5 feet Fly 40 feet (good)
Space: 2 1/2 feet
 

Defense

Armor Class: 14, touch 13, flat-footed 13 (+1 Dex, +1 natural, +2 size)
Hit Points: 7 (2d8-2)
Saving Throws: Fort -1, Ref +1, Will +4
Channel Resistance +2
Immunity: undead traits
 

Offense

Melee: bite +4 (1d3-3 plus disease and Paralysis)
Reach: 0 feet
  Special Attacks: disease (DC 10), Paralysis (1d4+1 rounds, DC 10, elves are immune to this effect)
 

Statistics

StrDexConIntWisCha
5 (-3) 12 (+1) - 2 (-4) 13 (+1) 8 (-1)
Base Attack Bonus: +1
CMB +0
CMD 7
  Feats: Weapon Finesse
  Skills: Fly +9, Perception +5 (+9 when using blindsense)
  • Racial Modifiers: +4 Perception when using blindsense
Languages:
 

Special Abilities

Disease (Su)

Ghoul Fever: See Pathfinder RPG Bestiary 146.
 

Ecology

Environment: Any Land
Organization: solitary or colony (4-12)
Treasure: none

  Ghoul spellcasters use these smaller cousins to skavelings as familiars. An evil spellcaster can gain a sootwing bat as a familiar at 5th level by taking the Improved Familiar feat.
  A sootwing bat familiar grants its master a +1 bonus to channel resistance (if the master has any).

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