Sootwing Bat
This batlike creature has jagged points at the tips of its wings and a long, lashing tongue.
Sootwing Bat (CR 1/2)
Tiny UndeadAlignment: Chaotic Evil
Initiative: +1
Senses: Blindsense 20 feet; Perception +5
Speed: 5 feet Fly 40 feet (good)
Space: 2 1/2 feet
Defense
Armor Class: 14, touch 13, flat-footed 13 (+1 Dex, +1 natural, +2 size)Hit Points: 7 (2d8-2)
Saving Throws: Fort -1, Ref +1, Will +4
Channel Resistance +2
Immunity: undead traits
Offense
Melee: bite +4 (1d3-3 plus disease and Paralysis)Reach: 0 feet
Special Attacks: disease (DC 10), Paralysis (1d4+1 rounds, DC 10, elves are immune to this effect)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | - | 2 (-4) | 13 (+1) | 8 (-1) |
CMB +0
CMD 7
Feats: Weapon Finesse
Skills: Fly +9, Perception +5 (+9 when using blindsense)
- Racial Modifiers: +4 Perception when using blindsense
Special Abilities
Disease (Su)
Ghoul Fever: See Pathfinder RPG Bestiary 146.Ecology
Environment: Any LandOrganization: solitary or colony (4-12)
Treasure: none
Ghoul spellcasters use these smaller cousins to skavelings as familiars. An evil spellcaster can gain a sootwing bat as a familiar at 5th level by taking the Improved Familiar feat.
A sootwing bat familiar grants its master a +1 bonus to channel resistance (if the master has any).
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