Spawn Of Juiblex

This humanoid creature wears chain armor and wields a gleaming battleaxe. Its entire form drips with viscous black slime.
 

Spawn Of Juiblex (CR 6)

Medium Ooze (Extraplanar)
Alignment: Chaotic Evil
Initiative: +3
Senses: Darkvision 60 feet; Perception +9
  Speed: 20 feet (30 feet unarmored)
Space: 5 feet
 

Defense

Armor Class: 18, touch 9, flat-footed 18 (+6 armor, -1 Dex, +3 natural)
Hit Points: 80 (7d8+49) Fast Healing 5
Saving Throws: Fort +9, Ref +1, Will +4
Amorphous
Damage Reduction: 5/magic
Immunity: acid, ooze traits
Energy Resistance: fire 10
 

Offense

Melee: mwk greataxe +10 (1d12+6 plus 1d6 acid) or 2 slams +9 (1d6+4 plus 1d6 acid)
Reach: 5 feet
  Special Attacks: death throes
 

Statistics

StrDexConIntWisCha
18 (+4) 8 (-1) 24 (+7) 10 (+0) 10 (+0) 6 (-2)
Base Attack Bonus: +5
CMB +9
CMD 18
  Feats: Alertness, Blind-Fight, Improved Initiative, Iron Will
  Skills: Perception +9, Sense Motive +2, Stealth +6
  Languages:
 

Special Abilities

Acid (Ex)

A spawn of Jubilex's acid does not harm metal or stone.

Death Throes (Ex)

When a spawn of Jubilex is slain, it melts into a pool of caustic acid that quickly covers a 10-foot by 10-foot square area. Creatures within or entering the area must succeed on a DC 20 Fortitude save or take 2d6 points of acid damage each round they remain in the area. The save DC is Constitution-based.
 

Ecology

Environment: Any
Organization: solitary or warband (2-7)
Treasure: standard (chainmail armor, masterwork greataxe, other treasure)

  Spawn of Jubilex were once human creatures corrupted by foul and dark rituals at the hands of Jubilex the Faceless Lord. The first known sighting of these creatures was in the Citadel (see G5 Chaos Rising, by Necromancer Games) when Jubilex used his power to corrupt a group of dwarves (known now as The Corrupted). Using his dark magic, Jubilex slayed the dwarves, liquefied their remains, and reanimated them as his spawn.
  Spawn are not mindless, but do not retain much of their former lives. Fleeting memories perhaps, but nothing else seems to remain. These creatures are hateful and attack anything they encounter.
  Spawn look as they did in their former lives, save they are covered in a thick, black slime that constantly weeps from their bodies. Spawn attack with weapons, favoring weapons they used in their former life. These creatures rarely retreat from battle, their ever-consuming hatred driving them to their own destruction.

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