Special Act

You push your abilities beyond their limits, pulling off a miraculous feat in response to great need.
 

Eligible Classes

All
 

Activation

Non-Action or as the action attempted
 

Effect

You can attempt an action that would normally be impossible. Success is not guaranteed and will require a roll determined by the DM. Possibilities include (but are not limited to):
  • Casting a spell slot you do not have memorized or known
  • Making an attack that bypasses Damage Reduction or other special defenses
  • Adding a specific critical die to an attack
  • Using a skill or ability in a fashion it is not ordinarily able to be used for (but still makes at least some sense)
  • Making a Diplomacy check to persuade in the midst of combat.
No inspiration points may be added to this roll, and the difficulty of said roll will be determined and stated before the point is spent.

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