(Performance, Combat)
You have mastered acrobatic maneuvers that turn even your retreats into breathtaking feats of skill.
Prerequisites
Dexterity 15,
Dodge,
Acrobatics 7 ranks.
Benefit
When you must attempt a performance combat check because you used the
Withdraw action, you can attempt an
Acrobatics check against your opponent's
CMD before the performance combat check. Success allows you to
Withdraw without taking the standard -5 penalty on your check. In addition, for every 5 points by which your
Acrobatics check result exceeds your opponent's
CMD, you gain a +1 bonus on all perform checks you make for the remainder of the round.