Spellscar Fext

This undead horror's upper body is twisted and malformed, and its hands end in tangles of blunt, electric-blue tendrils.
 

Spellscar Fext (CR 7)

Medium Undead
Alignment: Chaotic Evil
Initiative: +7
Senses: Darkvision 60 feet; Perception +14
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
Hit Points: 85 (10d8+40)
Saving Throws: Fort +7, Ref +6, Will +8
Damage Reduction: 5/cold iron
Immunity: undead traits
Spell Resistance: 18
Weaknesses: vulnerability to glass
 

Offense

Melee: 2 slams +14 (1d6+7/18-20)
Reach: 5 feet
  Special Attacks: deadly slam, dispelling critical
 

Statistics

StrDexConIntWisCha
25 (+7) 16 (+3) - 8 (-1) 13 (+1) 19 (+4)
Base Attack Bonus: +7
CMB +14
CMD 27
  Feats: Cleave, Combat Reflexes, Improved Initiative, Skill Focus (Stealth)
  Skills: Climb +16, Intimidate +12, Perception +14, Stealth +18
  Languages: Common
  Special Qualities: ravage magic

 

Special Abilities

Deadly Slam (Ex)

A Spellscar fext threatens a critical hit with its slam attack on rolls of 18-20.

Dispelling Critical (Su)

Whenever a Spellscar fext successfully scores a critical hit with its slam attack, the creature struck must succeed at a DC 19 Will save or be affected as though by the targeted dispel version of a dispel magic spell (caster level 10th). The save DC is Charisma-based.

Ravage Magic (Su)

Any targeted spell or spell-like ability that fails to penetrate a Spellscar fext's spell resistance is absorbed by the fext and warped into a form of primal magic. A Spellscar fext can twist only a number of spell levels per round equal to its Charisma modifier (4 for most Spellscar fexts any spells in excess of this limit automatically bypass a Spellscar fext's spell resistance and don't trigger this ability. Roll on the following table to determine the effect of a spell that has been affected by a Spellscar fext's ravage magic ability. Alternatively, a Spellscar mutant may use any of the sample primal magic events found effects with the CR of the Spellscar fext.
d%Effect
01-40The spell has no effect.
41-70The Spellscar fext emits a burst of negative energy, dealing a number of points of negative energy damage equal to 1d6 x the spell level of the triggering spell to all creatures in a 30-foot-radius burst.
71-90The Spellscar fext instantly switches places with the spellcaster that targeted the fext with the triggering spell as though by dimension door.
91-100The spell is immediately turned back on its caster via spell turning.

Vulnerable to Glass (Ex)

A Spellscar fext's hide is particularly vulnerable to the penetrations of glass and glass-based weapons. Spellscar fexts take 150% as much damage as normal from glass-headed piercing or slashing weapons.
 

Ecology

Environment: Any
Organization: solitary, pair, or hunt (3-5)
Treasure: standard

  The abominable undead known as Spellscar fexts are formed by wayward spellcasters who perish in the sprawling badlands of the Mana Wastes, their bodies and souls perverted by the unpredictable primal energies that surge throughout the Spellscar Desert. The average Spellscar fext stands about 6 feet tall and weighs 200 pounds.
  The unnatural and corruptive transformations a fallen victim undergoes as it turns into a Spellscar fext render its body hard and especially resilient to the magical energies of most spellcasters. In a peculiar twist, the same corruptive energy that causes spells to bounce off of Spellscar fexts' hides also strangely renders them susceptible to glass and glass-based weapons.
  Talented gunsmiths from Alkenstar have managed to craft glass bullets for rifle-wielding adventurers and monster hunters for the purpose of eradicating Spellscar fexts.

Comments

Please Login in order to comment!