Sphinx Stone Idol

This statue is constructed of smooth stone and has a leonine body with the head of a jackal. Two large stony dragon-like wings protrude from its back. Ruby red gemstones seem to function as eyes.
 

Sphinx Stone Idol (CR 10)

Huge Construct
Alignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet, Low-Light Vision; Perception +0
  Speed: 30 feet, Fly 50 feet (average)
Space: 15 feet
 

Defense

Armor Class: 29, touch 9, flat-footed 28 (+1 Dex, +20 natural, -2 size)
Hit Points: 117 (14d10+40)
Saving Throws: Fort +4, Ref +5, Will +4
rejuvenation
Damage Reduction: 10/ adamantine
Immunity: construct traits (+40 hp), magic
 

Offense

Melee: bite +20 (4d6+8), 2 claws +20 (2d6+8)
Reach: 10 feet
  Special Attacks: Breath Weapon (30 ft cone, 12d6 acid; DC 17 Ref half, usable every 1d4 rounds), roar
 

Statistics

StrDexConIntWisCha
27 (+8) 12 (+1) - - 11 (+0) 10 (+0)
Base Attack Bonus: +14
CMB +24
CMD 35 (39 vs. Trip)
  Feats:
  Skills:
  Languages:
  Special Qualities: site bound

 

Special Abilities

Immunity to Magic (Ex)

A stone idol is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A transmute rock to mud spell slows a stone idol (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points. A stone to flesh spell does not actually change the stone idol's structure but negates its damage reduction and immunity to magic for 1 full round. A disintegrate spell deals +50% damage to a stone idol. A chaos hammer, holy smite, order's wrath, or unholy blight spell deals 1d4 points of damage per two caster levels to a stone idol if the creator's alignment matches one of the aforementioned spells.

Rejuvenation (Su)

Unless a stone idol's main body is shattered into small fragments and scattered to the winds, the creature reforms itself at full strength in 1d4+2 days.

Site Bound (Ex)

A stone idol cannot travel more than 200 feet from a central point designated by its creator. Once this point is selected, it can never be changed. A stone idol taken outside the area ceases functioning until it is brought back into the area.

Roar (Su)

A sphinx stone idol can roar up to three times per day as a standard action. Affected creatures become frightened for 2d6 rounds. A DC 17 Will save negates the effect. The roar is a mind-affecting fear effect and a sonic effect that fills a 100-foot-radius burst, centered on the stone idol sphinx. A creature that successfully saves cannot be affected again by the same sphinx stone idol's roar for one day. The save DC is Charisma-based.
 

Ecology

Environment: Any
Organization: solitary or pair
Treasure: none

  A stone idol sphinx is about 15 feet long and weighs around 29,000 pounds. A sphinx stone idol often has the head of an animal considered sacred by the religion: jackal-headed, goat-headed, vulture-headed, and so on. A stone idol sphinx attacks first using its roar and then using its vicious bite and slashing with its stony paws. It often takes to the air where it can gain an advantage on its foes.
  Construction
  A stone idol sphinx is chiseled from a block of smooth stone that weighs at least 6,000 pounds. It must be of exceptional quality and have a value of not less than 10,000 gp.
  SPHINX STONE IDOL
  CL 14th; Price 110,000 gp
  Requirements Craft Construct, acid fog, fear, shout, creator must be caster level 14th; Skill Craft (sculpting) or Craft (stonemasonry) DC 19; Cost 65,000 gp.

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