Spider-Leg Sickle
Cost: 15 gp
Weight: 2 lbs.
Damage: 1d4 (small), 1d6 (medium)
Critical: x2
Range: —
Type: Piercing
Category: Light Melee Weapons
Proficiency: Simple
Weapon Groups Light Blades
Special: Trip
This wickedly curved Sickle is cast in the form of a segmented spider’s leg. It has the same statistics as a normal Sickle and can Trip opponents, but deals piercing damage rather than slashing damage. The leatherwrapped handle contains a hollow recess that can hold a single dose of poison. Filling the reservoir is a Full-Round Action that carries the usual risks of poisoning yourself. Once filled, the reservoir keeps the blade saturated and viable for up to 2 hours. The first successful attack made with the spider-leg sickle during this time administers and expends the dose of poison. Mog-Lathar’s deacons carry masterwork versions of these weapons. The cult uses blue whinnis poison, and within the radius of the dreamstone’s effects the unconsciousness effect may trigger lucid dreaming.
Weight: 2 lbs.
Damage: 1d4 (small), 1d6 (medium)
Critical: x2
Range: —
Type: Piercing
Category: Light Melee Weapons
Proficiency: Simple
Weapon Groups Light Blades
Special: Trip
This wickedly curved Sickle is cast in the form of a segmented spider’s leg. It has the same statistics as a normal Sickle and can Trip opponents, but deals piercing damage rather than slashing damage. The leatherwrapped handle contains a hollow recess that can hold a single dose of poison. Filling the reservoir is a Full-Round Action that carries the usual risks of poisoning yourself. Once filled, the reservoir keeps the blade saturated and viable for up to 2 hours. The first successful attack made with the spider-leg sickle during this time administers and expends the dose of poison. Mog-Lathar’s deacons carry masterwork versions of these weapons. The cult uses blue whinnis poison, and within the radius of the dreamstone’s effects the unconsciousness effect may trigger lucid dreaming.
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