Spider Swarm
An awful, scuttling mass of legs and mandibles scrambles forward out of the darkness.
Spider Swarm (CR 1)
Diminutive Vermin (Swarm)Alignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet, Tremorsense 30 feet; Perception +4
Speed: 20 feet, Climb 20 feet
Space: 10 feet
Defense
Armor Class: 17, touch 17, flat-footed 14 (+3 Dex, +4 size)Hit Points: 9 (2d8)
Saving Throws: Fort +3, Ref +3, Will +0
swarm traits
Immunity: mind-affecting effects, weapon damage
Weaknesses: swarm traits
Offense
Melee: swarm (1d6 plus poison and distraction)Reach: 0 feet
Special Attacks: Distraction (DC 11)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
1 (-5) | 17 (+3) | 10 (+0) | - | 10 (+0) | 2 (-4) |
CMB -
CMD -
Feats:
Skills: Climb +11, Perception +4
- Racial Modifiers: +4 Perception; uses Dexterity for Climb checks
Special Abilities
Poison (Ex)
- Delivery: Swarm-injury
- Fortitude Save: 11
- Frequency: 1/round for 2 rounds
- Track: Moderate Strength
- Saves: 1 save
Ecology
Environment: AnyOrganization: solitary, pair, tangle (3-6 swarms) or colony (11-20 swarms)
Treasure: none
The sight of a carpet of swarming spiders is unsettling indeed - particularly when the swarm is made up of spiders each the size of a gold coin and possessing bladelike mandibles capable of lacerating flesh with sickening ease.
A swarm of spiders is a colonial mass of arachnids that relies on overwhelming much larger prey with sheer numbers rather than catching smaller snacks. While spider swarms spin webs, these webs are incapable of catching larger prey and typically serve the swarm as a lair rather than a method of capturing dinner.