Spire Monkey

The Spire Monkey is a two-headed, six-armed monkey that lives on roofs (spires and minarets are preferred) and high in the treetops. In some tropical countries they are tolerated in cities as messengers of the gods, and roam temples with impunity.
 

Spire Monkey (CR 1/4)

Tiny Animal
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision; Perception +5
  Speed: 30 feet, Climb 30 feet
Space: 2-1/2 feet
 

Defense

Armor Class: 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
Hit Points: 4 (1d8)
Saving Throws: Fort +2, Ref +4, Will +1
 

Offense

Melee: 2 claws +4 (1d3-1) and bite -1 (1d3-1)
Reach: 0 feet
 

Statistics

StrDexConIntWisCha
8 (-1) 15 (+2) 10 (+0) 2 (-4) 12 (+1) 5 (-3)
Base Attack Bonus: +0
CMB -3
CMD 9
  Feats: Weapon Finesse
  Skills: Acrobatics +10, Climb +10, Perception +5 Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Warm Jungles
Organization: solitary, pair, or clan (3-14)
Treasure: none

  Omnivorous and foul-tempered, spire monkeys race from rooftop to rooftop and steal food (and occasionally loose coins or trinkets) from the streets below. Spire monkeys attack by clawing, as well as by throwing rocks or other small objects (such as roof tiles), and can divide their attacks between two opponents.
  They can climb as fast as they can run, and leap from tree to tree or building to building.
  Credit Original author Scott Wylie Roberts, \"Myrystyr\"; Pathfinder conversion by Skeeter Green Originally appearing in Jungle Ruins of Madaro-Shanti (© Frog God Games, 2010)

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