Spire Monkey
The Spire Monkey is a two-headed, six-armed monkey that lives on roofs (spires and minarets are preferred) and high in the treetops. In some tropical countries they are tolerated in cities as messengers of the gods, and roam temples with impunity.
Spire Monkey (CR 1/4)
Tiny AnimalAlignment: Neutral
Initiative: +2
Senses: Low-Light Vision; Perception +5
Speed: 30 feet, Climb 30 feet
Space: 2-1/2 feet
Defense
Armor Class: 14, touch 14, flat-footed 12 (+2 Dex, +2 size)Hit Points: 4 (1d8)
Saving Throws: Fort +2, Ref +4, Will +1
Offense
Melee: 2 claws +4 (1d3-1) and bite -1 (1d3-1)Reach: 0 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
CMB -3
CMD 9
Feats: Weapon Finesse
Skills: Acrobatics +10, Climb +10, Perception +5
- Racial Modifiers: +8 Acrobatics, uses Dex for Climb checks
Special Abilities
NONEEcology
Environment: Warm JunglesOrganization: solitary, pair, or clan (3-14)
Treasure: none
Omnivorous and foul-tempered, spire monkeys race from rooftop to rooftop and steal food (and occasionally loose coins or trinkets) from the streets below. Spire monkeys attack by clawing, as well as by throwing rocks or other small objects (such as roof tiles), and can divide their attacks between two opponents.
They can climb as fast as they can run, and leap from tree to tree or building to building.
Credit Original author Scott Wylie Roberts, \"Myrystyr\"; Pathfinder conversion by Skeeter Green Originally appearing in Jungle Ruins of Madaro-Shanti (© Frog God Games, 2010)
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