Spitting Gargoyle
A grotesque winged humanoid, it has a stony hide and wickedly-pointed horns. Its mouth is a gaping "O" like a water spout, and its chin is stained with a green patina of corrosion.
Spitting Gargoyle (CR 5)
Medium Monstrous Humanoid (Earth)Alignment: Chaotic Evil
Initiative: +2
Senses: Darkvision 60 feet; Perception +10
Speed: 40 feet, Fly 60 feet (average)
Space: 5 feet
Defense
Armor Class: 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)Hit Points: 52 (5d10+20 plus 5)
Saving Throws: Fort +5, Ref +6, Will +4
Damage Reduction: 10/magic
Offense
Melee: 2 claws +7 (1d6+2), bite +7 (1d4+2), gore +7 (1d4+2)Reach: 5 feet
Special Attacks: acid spit
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 7 (-2) |
CMB +7
CMD 19
Feats: Hover, Skill Focus (Fly), Toughness
Skills: Fly +13, Perception +10, Stealth +12 (+16 stony environs), Survival +8
- Racial Modifiers: +2 Perception, +2 Stealth (+6 in stony environs)
Special Qualities: Freeze
Special Abilities
Acid Spit (Ex)
30-foot line, once every 4 rounds, damage 3d6 acid, Reflex DC 16 half. The save DC is Constitution based.Freeze (Ex)
A spitting gargoyle can hold itself so still it appears to be a statue. A spitting gargoyle that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue.Ecology
Environment: AnyOrganization: solitary, pair, or nasty (5-16)
Treasure: standard
Like its cousin the common gargoyle, spitting gargoyles are cruel creatures taking great delight in torturing others just to watch their suffering.
Before closing to attack with their melee attacks, spitting gargoyles often dive to use their acid spit attacks initially to soften up their targets.
Other than the variations mentioned here, they in all other ways conform to the standard gargoyle as detailed in the Pathfinder Roleplaying Game Bestiary.
Credit Original author Greg A. Vaughan Originally appearing in Slumbering Tsar (© Frog God Games/ Greg A. Vaughan, 2012)
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