Sprite Swarm

Thousands of tiny, colorful winged humanoids crawl from every corner of the forest to form this buzzing, writhing swarm.
 

Sprite Swarm (CR 5)

Diminutive Fey (Swarm)
Alignment: Chaotic Neutral
Initiative: +7
Senses: Low-Light Vision, Detect Evil, Detect Good; Perception +14
  Speed: 15 feet, Fly 60 feet (perfect)
Space: 10 feet
 

Defense

Armor Class: 18, touch 18, flat-footed 14 (+3 Dex, +1 dodge, +4 size)
Hit Points: 45 (10d6+10)
Saving Throws: Fort +4, Ref +10, Will +7
swarm traits
Damage Reduction: 2/cold iron
Immunity: weapon damage
 

Offense

Melee: swarm (2d6 plus distraction)
Reach: 0 feet
  Special Attacks: angry glow, concentrated rush, Distraction (DC 16)
  Spell-Like Abilities (CL 5th; Concentration +5):

Statistics

StrDexConIntWisCha
3 (-4) 17 (+3) 12 (+1) 6 (-2) 11 (+0) 10 (+0)
Base Attack Bonus: +5
CMB -
CMD -
  Feats: Alertness, Dodge, Fly-by Attack, Improved Initiative, Skill Focus (Perception)
  Skills: Fly +30, Intimidate +10, Perception +14, Sense Motive +9, Stealth +28
  Languages: Common, Sylvan
  Special Qualities: mob mentality

 

Special Abilities

Angry Glow (Su)

Once per minute, as a full-round action, the sprites that make up a sprite swarm may coordinate their luminous abilities to create a singular, searing glow. Creatures within 10 feet of a sprite swarm with line of sight must succeed at a DC 16 Fortitude save or be blinded for 1d4 rounds. A creature that succeeds at its save is dazzled for 1 round. The save DC is Constitution-based.

Concentrated Rush (Ex)

Once every 1d4 rounds, if more than one creature occupies a sprite swarm's space, the swarm may use its attack action to concentrate on one of these creatures to deal 4d6 points of damage in place of its normal swarm damage. Other creatures within the horde's space do not take swarm damage that round.

Mob Mentality (Ex)

As long as a sprite swarm has at least 10 hit points, it retains its Intelligence score and can act accordingly. Even so, it cannot be targeted by mind-affecting spells or effects that target a single creature. If its hit points fall below 10, the swarm is considered mindless as the individual creatures within begin to panic.
 

Ecology

Environment: Temperate Forests
Organization: solitary
Treasure: incidental

  When intruders threaten their beloved homes, sprite guards in large villages are taught to call for their fellow tribe members to form a vicious, enveloping swarm to drive back their enemies. Typically consisting of at least 5,000 sprites, these swarms are known for inflicting pain upon any creatures in their paths.
  Sprite swarms typically form only when the sprites' village is threatened by a large number of intruders or a single powerful foe; however, the malevolent sprites of Geb are quick to form swarms when faced with intrusion of any kind.

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