Squid

This slender red squid darts through the water with alacrity. Two large eyes stare from above the creature's tentacles.
 

Squid (CR 1)

Medium Animal (Aquatic)
Alignment: Neutral
Initiative: +6
Senses: Low-Light Vision; Perception +7
  Speed: Swim 60 feet, jet 240 feet
Space: 5 feet
 

Defense

Armor Class: 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
Hit Points: 13 (3d8)
Saving Throws: Fort +3, Ref +7, Will +2
ink cloud (5-ft. radius)
 

Offense

Melee: bite +4 (1d3+2), tentacles +2 (1d4+1 plus Grab)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
15 (+2) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 2 (-4)
Base Attack Bonus: +2
CMB +4 (+8 Grapple)
CMD 16
  Feats: Improved Initiative, Lightning Reflexes, Multiattack
  Skills: Perception +7, Swim +10
  Languages:
 

Special Abilities

Ink Cloud (Ex)

A squid can emit a 5-foot-radius cloud of ink once per minute as a free action while underwater. This cloud provides total concealment. The ink persists for 1 minute.

Jet (Ex)

A squid can jet in a straight line as a full-round action. It does not provoke attacks of opportunity while jetting.
 

Ecology

Environment: Any Oceans
Organization: solitary, pair, or school (3-12)
Treasure: none

  Squids are aggressive predators that fear little and are more than willing to attack prey larger than themselves.
  Squid Companions Starting Statistics: Size Medium; AC +1 natural; Speed swim 60 ft., jet 240 ft.; Attack tentacles (1d4 plus grab), bite (1d3 Ability Scores Str 14, Dex 15, Con 11, Int 2, Wis 12, Cha 2; Special Qualities low-light vision, ink cloud.
  4th-Level Advancement: Ability Scores Str +2, Con +2.

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