Star Monarch
This brilliantly colored moth rises taller than a house. A long tail resembling peacock feathers trails behind the creature.
Star Monarch (CR 9)
Huge Magical BeastAlignment: Chaotic Good
Initiative: +10
Senses: Darkvision 60 feet, Low-Light Vision; Perception +16
Aura: dreamwarden (30 feet)
Speed: 30 feet, Fly 80 feet (average) ( starflight)
Space: 15 feet
Defense
Armor Class: 22, touch 15, flat-footed 15 (+6 Dex, +1 dodge, +7 natural, -2 size)Hit Points: 114 (12d10+48)
Saving Throws: Fort +12, Ref +14, Will +9
Damage Reduction: 5/silver
Immunity: cold
Spell Resistance: 20
Offense
Melee: 2 claws +14 (1d8+4 plus Grab), tail +14 (2d6+4 nonlethal)Reach: 5 feet (15 feet with tail)
Special Attacks: glowsap, Rake (4 claws +10, 1d6+3)
Spell-Like Abilities (CL 12th; Concentration +16):
- Constant- Entropic Shield
- At Will- Dancing Lights, Restful Sleep
- 3/day- Deep Slumber (DC 17), Dream, Wandering Star Motes (DC 18)
- 1/day- Cloak of Dreams (DC 20)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 (+4) | 23 (+6) | 18 (+4) | 11 (+0) | 17 (+3) | 18 (+4) |
CMB +18 (+22 Grapple)
CMD 35 (43 vs. Trip)
Feats: Alertness, Dodge, Fly-by Attack, Hover, Improved Initiative, Iron Will
Skills: Fly +14, Perception +16, Sense Motive +12
Languages: Common (can't speak telepathy touch
Special Qualities: navigational awareness, No Breath, toxic flesh
Special Abilities
Dreamwarden (Su)
Any sleeping creature within 30 feet of a star monarch is protected by protection from evil and sanctuary (Will DC 15 negates). The save DC is Constitution-based.Glowsap (Ex)
As a standard action, a star monarch can spray a target within 30 feet with an adhesive spittle as a ranged touch attack. A creature struck is affected as a tanglefoot bag (Reflex DC 20 partial; see Core Rulebook 160). In addition, this adhesive glows under starlight or moonlight, limning the target as faerie fire if used outdoors at night. The save DC is Constitution-based.Navigational Awareness (Ex)
Star monarchs never become lost and are immune to maze spells or any effect that would cause them to lose their sense of direction.Starflight (Su)
A star monarch can survive in the void of outer space. It flies through space at an incredible speed. Although exact travel times vary, a trip within a single solar system should take 3d20 hours, while a trip beyond should take 3d20 days (or more, at the GM's discretion).Toxic Flesh (Ex)
A star monarch's flesh is poisonous. A creature biting it or ingesting any part of its body becomes sickened for 1d4 rounds (Fortitude DC 20 negates) and is affected as if it had consumed a dose of arsenic (Core Rulebook 558).Ecology
Environment: AnyOrganization: solitary, pair, or rabble (3-6)
Treasure: none
Star monarchs are magical emissaries of Desna, the guide and protector of those who wander and guardian of dreams. They fly in glowing clouds through the void of space, visiting Golarion to watch over the faithful of Desna. Star monarchs spin streamers of sticky silver, weaving evanescent gossamer cocoons to enrobe those who slumber under their protection. These cocoons sublimate into wisps of half-remembered dreams with the coming of dawn.
Star monarchs rarely intervene directly in combat, more often helping good creatures by aiding them from the shadows, guiding their paths, or guarding them while they sleep. Star monarchs can be found across Golarion in a variety of iridescent hues, and all are sacred to followers of the Song of the Spheres.
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