Stench Kow

This creature resembles a large bison with a hunched back, long downward-curving horns, and grotesque facial features.
 

Stench Kow (CR 3)

Large Magical Beast (Extraplanar)
Alignment: Neutral
Initiative: +0
Senses: Darkvision 60 feet, Low-Light Vision; Perception +10
Aura: stench (DC 14, 5 rounds)
  Speed: 40 feet
Space: 10 feet
 

Defense

Armor Class: 17, touch 9, flat-footed 17 (+0 Dex, +8 natural, -1 size)
Hit Points: 25 (3d10+9)
Saving Throws: Fort +6, Ref +3, Will +2
Immunity: cold, fire, poison
 

Offense

Melee: gore +6 (1d8+6)
Reach: 5 feet
  Special Attacks: Powerful Charge, Trample (1d8+6, DC 15)
 

Statistics

StrDexConIntWisCha
18 (+4) 10 (+0) 17 (+3) 2 (-4) 12 (+1) 4 (-3)
Base Attack Bonus: +3
CMB +8
CMD 18 (22 vs. Trip)
  Feats: Great Fortitude, Skill Focus (Perception)
  Skills: Perception +10
  Languages:
 

Special Abilities

Powerful Charge (Ex)

On a successful charge attack, a stench kow deals double damage with its gore. This damage is tripled (not quadrupled) on a critical hit.
 

Ecology

Environment: Any
Organization: herd (15-60, 50% noncombatant young, plus one 6 HD bull per 5 female adults)
Treasure: none

  The stench kow is the cattle of the lower planes. Found mainly in the Hells, stench kows are a race of bison-like creatures, not unlike the normal cattle found on the Material Plane. They are used as food by the denizens of the lower planes and are often found in large herds wandering the wastelands of the nether regions.
  Stench kows attack only if threatened, if the herd is threatened, or if the young calves are in danger. A stench kow attacks by charging and trampling, or butting its opponents with its horns. A typical stench kow is 8 feet long and weighs about 3,000 pounds. Its fur is orange or brown in color and mottled green throughout.
  Credit The Stench Kow originally appeared in the First Edition Monster Manual II (© TSR/Wizards of the Coast, 1983) and is used by permission.
  Copyright Notice Author Scott Greene, based on original material by Gary Gygax.

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