(Style, Combat)
You know how to use batons, clubs, and sticks in new ways.
Prerequisites
Base attack bonus +1.
Benefit
When fighting with a club, quarterstaff, dan bong, sap, or tonfa with which you are proficient, you gain a +1
Enhancement Bonus on attack rolls as though it were a masterwork weapon. If the weapon actually is a masterwork weapon, it instead counts as having the blocking,
Disarm, distracting, performance, and
Trip special weapon qualities, even if the weapon normally doesn’t have them.