Stingray

A long tail fitted with a barbed stinger trails from this flat, triangular fish's body.
 

Stingray (CR 1/2)

Medium Animal (Aquatic)
Alignment: Neutral
Initiative: +1
Senses: Blindsense 30 feet, Low-Light Vision; Perception +8
  Speed: Swim 40 feet
Space: 5 feet
 

Defense

Armor Class: 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
Hit Points: 13 (2d8+4)
Saving Throws: Fort +5, Ref +4, Will +1
 

Offense

Melee: sting +1 (1d4 plus poison)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
10 (+0) 13 (+1) 15 (+2) 1 (-5) 13 (+1) 2 (-4)
Base Attack Bonus: +1
CMB +1
CMD 12
  Feats: Skill Focus (Perception)
  Skills: Perception +8, Stealth +5 (+13 in sand or mud), Swim +8
  • Racial Modifiers: +8 Stealth in sand or mud
Languages:
 

Special Abilities

Poison (Ex)

Sting-injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Dex and 1 Con; cure 1 save. The save DC is Constitution-based.
 

Ecology

Environment: Warm Oceans
Organization: solitary, pair, or flight (3-12)
Treasure: none

  Often found buried in mud, sand, or sea grass, this normally passive creature raises its tail above its body like a scorpion when cornered or injured. Its stinger is a barbed spine with two grooves allowing the toxin to enter the wound. While often found in bays and estuaries, some breeds of stingray can make their home in rivers far upstream from salt water.
  Stingrays, like their larger manta ray cousins, use a form of electrolocation to find prey in the silt-laden waters. The stingray presented here is a relatively large member of the species; for smaller stingrays, apply the young creature template.
  Stingray Companion Starting Statistics: Size Small; Speed swim 40 ft.; Attack sting (1d3 plus poison Ability Scores Str 6, Dex 15, Con 13, Int 1, Wis 13, Cha 2; Special Qualities low-light vision.
  4th-Level Advancement: Size Medium; AC +1 natural armor; Attack sting (1d4 plus poison Ability Scores Str +4, Dex -2, Con +2; Special Qualities blindsense 30 ft.