Stirge Swarm

Even an animal-level of intelligence is enough for a creature to know there is safety in numbers!
 

Stirge Swarm (CR 6)

Tiny Magical Beast (Swarm)
Alignment: Neutral
Initiative: +8
Senses: Darkvision 60 feet, Low-Light Vision; Perception +11
  Speed: 10 feet, Fly 40 feet (average)
Space: 10 feet
 

Defense

Armor Class: 16, touch 16, flat-footed 12 (+4 Dex, +2 size)
Hit Points: 78 (12d10 plus 12)
Saving Throws: Fort +8, Ref +14, Will +5
 

Offense

Melee: swarm (3d6 plus blood drain)
Reach: 0 feet
  Special Attacks: Blood Drain (1d6 Constitution), Distraction (DC 16)
 

Statistics

StrDexConIntWisCha
3 (-4) 19 (+4) 10 (+0) 1 (-5) 12 (+1) 6 (-2)
Base Attack Bonus: +12
CMB -
CMD -
  Feats: Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Skill Focus (Perception), Skill Focus (Stealth), Toughness
  Skills: Fly +17, Perception +11, Stealth +20
  Languages:
  Special Qualities: diseased

 

Special Abilities

Diseased (Ex)

Stirges are harbingers of disease. Any creature subjected to a stirge's blood drain attack has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease (Pathfinder Roleplaying Game Core Rulebook, "Diseases"). Once this check is made, the victim can no longer be infected by this particular stirge, though attacks by different stirges are resolved normally and may result in multiple illnesses.
 

Ecology

Environment: Underground or Temperate or Warm Marshes
Organization: solitary, or a pall (2-4 swarms)
Treasure: none

  A massive cluster of stirges, the stirge swarm is a band of flying bloodsuckers combining their relatively small personal power to bring down larger foes (and for self-preservation).
  Stirge swarms are found in the same types of locals as normal stirges; however, they band together when other predators are too powerful or too numerous for the singular stirges to survive.
  Credit Originally appearing in Rappan Athuk (© Frog God Games, 2012)

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