Storm Step

Conjuration (Teleportation) [electricity]
Level: Artificer * 3, Magus * 3, Sorcerer */Wizard * 3, Warlock * 3
Components: V
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: you
Duration: instantaneous
Saving Throw: Reflex halves
Spell Resistance: yes
  You are able to harness the power of the storm to transport yourself a short distance, by taking the form of a furious, sizzling bolt of elemental electricity. You must either have line of sight to your destination or you must specify a direction and distance within range. Creatures and objects in the path of your passage take 1d8 points of electricity damage per 2 Caster Levels (maximum 5d8). A successful Reflex Save halves the damage.
  If your path intersects with a solid Object, you damage the barrier accordingly. If the damage is enough to break through the barrier, you continue beyond the barrier as long as the spell's range permits; otherwise, your movement stops in the square adjacent to the barrier and the effect ends.

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