Strangling Hair

Transmutation
Level: Artificer * 3, Sorcerer */Wizard * 3, Warlock * 3
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature
Duration: concentration, up to 1 round/level
Saving Throw: None
Spell Resistance: yes
  Your hair animates and extends to Grapple and Constrict an opponent. Make a Grapple check against the target using your Caster Level as the base attack bonus plus a bonus equal to your Intelligence bonus (if a witch or wizard) or Charisma bonus (if a sorcerer). This Grapple check does not provoke Attacks of Opportunity. If your hair succeeds in grappling a foe, that creature takes 1d6 points of damage or your unarmed strike damage, whichever is greater, and gains the Grappled condition. Your hair receives a +5 bonus on Grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that your hair succeeds on a Grapple check, it deals an additional 1d6 points of damage. The CMD of your hair, for the purposes of escaping the Grapple, is equal to 10 + its CMB. Once you choose a target, your hair continues to attack that target independently of your own actions. You may designate a new target as a Move Action, which causes your hair to release its current target (if any) and attack the new target that round. Your hair cannot be targeted as a separate creature, but it can be dispelled.