Stroke Lad
A handsome and wicked looking young man of sleight build with sharply pointed ears, small goat like horns jutting from their broad temples. They dress in fine silk robes and ermine lined cloaks and often bear a scepter or some other symbol of nobility.
Stroke Lad (CR 6)
Medium FeyAlignment: Neutral Evil
Initiative: +8
Senses: Low-Light Vision; Perception +16
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 22, touch 14, flat-footed 18 (+4 Dex, +8 natural)Hit Points: 57 (8d6+24)
Saving Throws: Fort +5, Ref +10, Will +7
Damage Reduction: 10/cold iron
Spell Resistance: 17
Offense
Melee: slap +8 (1d6+3 plus 1d6 Dexterity drain)Reach: 5 feet
Spell-Like Abilities (CL 8th):
- 1/day- Confusion (DC 16), Dancing Lights, Detect Evil, Detect Good, Detect Thoughts (DC 14), Dispel Magic
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
CMB +6
CMD 20
Feats: Alertness, Deft Maneuvers, Improved Initiative, Weapon Finesse
Skills: Acrobatics +15, Bluff +17, Diplomacy +13, Escape Artist +15, Knowledge (local) +13, Perception +16, Sense Motive +14, Stealth +15
- Racial Modifiers: +4 Bluff, +2 Perception
Special Abilities
DexterityDrain (Su)
Creatures hit by a stroke lad's slap attack must succeed on a DC 17 Fortitude save or take 1d6 points of Dexterity drain. The save DC is Constitution-based.Ecology
Environment: Temperate ForestsOrganization: solitary
Treasure: standard
Stroke lads are a wicked race of fey who make their homes in abandoned manor houses and castles, where they have cursed the masters and chased them from their lands. Stroke lads are vicious in their disdain for mortals showing a special dislike for humans who are often held as serfs to work their newly acquired fiefdom.
Stroke lads exact their punishments on servants and enemies who displease them with a touch of their long fingers, withering arms and legs to make one lame, and permanently disfiguring faces of those deemed more handsome than themselves. The slap of a stroke lad is like the kick of a mule.
Cowards at heart, they surrender if threatened with death and attempt to negotiate their way out of danger to themselves. Of course they never keep to a bargain and should not be trusted.
Copyright Notice Author Scott Greene.
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