Strongarm

(General)
You are experienced at long-term intimidation of those you wish to exploit, and strike fear into the hearts of those you bully.
 

Prerequisites

Intimidating Prowess, member of the Lumber Consortium.
 

Benefit

When you use the Intimidate skill to improve a target's attitude, if your check result exceeds the DC by 5 or more, the target's attitude is improved for 5d6 hours. During this time, should it attack you, the target immediately becomes Shaken for 1d6+1 rounds, as though it had been demoralized.
 

Required For


 

Contents


Powered by World Anvil