(General)
Your inspiration guides your strikes when you take a moment to assess your foe.
Prerequisites
Intelligence 13,
Amateur Investigator, base attack bonus +6, 1 rank in at least one
Knowledge skill, no levels in a class that has the inspiration class feature.
Benefit
You can expend one use of inspiration as a
Move Action to study a single enemy that you can see. When you do so, you gain a +2
Insight Bonus on
Melee Attack rolls and a +2 bonus on damage rolls for a number of rounds equal to your
Intelligence modifier. The bonus on damage rolls is precision damage, and is not multiplied on a critical hit. Once affected by this feat, a target cannot be affect by your use of it again for 24 hours.