You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Granted Powers
Sun’s Blessing (Su): Whenever you channel positive energy to harm
Undead creatures, add your
Cleric level to the damage dealt.
Undead do not add their
Channel Resistance to their saves when you channel positive energy.
Nimbus of Light (Su): At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your
Cleric level. This acts as a
Daylight spell. In addition,
Undead within this radius take an amount of damage equal to your
Cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.
Domain Spells
1st—
Endure Elements, 2nd—
Heat Metal, 3rd—
Searing Light, 4th—
Fire Shield, 5th—
Flame Strike, 6th—
Fire Seeds, 7th—
Sunbeam, 8th—
Sunburst, 9th—
Prismatic Sphere.
Subdomains
Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.
Day
Replacement Power
The following granted power replaces the nimbus of light power of the Sun domain.
Day’s Resurgence (Su): At 8th level, you can restore a single creature as if it had just completed 8 hours of rest. It takes 10 minutes to use this power. If the use of this power is disrupted, it must be restarted, but it is not lost. At the end of the 10 minutes, a single willing creature that you have touched regains hit points as if it had rested for the night and may make new
Saving Throws against effects that require a save once per day. The target does not suffer any negative effects if such
Saving Throws are failed, but success counts toward removing the affliction (if possible). This ability does not allow a target to prepare spells an additional time per day. You can use this ability once per day at 8th level, plus one additional time per day for every 2 levels beyond 8th.
Replacement Domain Spells
2nd level—
Continual Flame, 3rd—
Daylight.
Light
Replacement Power
The following granted power replaces the sun’s blessing power of the Sun domain.
Blinding Flash (
Su): As a
Standard Action, you can emit a flash of light from your holy symbol or divine focus. The most powerful light emanates out 20 feet from you. Creatures with fewer
Hit Dice than your
Cleric level within this area are
Blinded for 1d4 rounds unless they succeed at a
Fortitude Save. All creatures in this area are
Dazzled for a number of rounds equal to 1/2 your
Cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your
Wisdom modifier
Replacement Domain Spells
1st—
Faerie Fire, 3rd—
Daylight.
Revelation
Replacement Power
The following granted power replaces the sun’s blessing ability of the Sun domain.
Guided Eyes (Su): Perception is always a class skill for you. In addition, whenever you make a skill check to see through a disguise or find something that is hidden or concealed, you gain a +4
Sacred Bonus on the check.
Replacement Domain Spells
1st—
Detect Secret Doors, 2nd—
See Invisibility, 3rd—
Banish Seeming, 5th—
True Seeing
Replacement Power
The following granted power replaces the sun’s blessing power and alters the nimbus of light power of the Sun domain.
Wilting Glare (Su): As a
Standard Action, you can leach moisture and vitality from a living, corporeal creature you can see within 30 feet. The target takes an amount of nonlethal damage equal to 1d6 + 1 for every 2
Cleric levels you have and becomes
Fatigued until the beginning of your next turn (Fort negates).
Plant creatures and those with the
Aquatic Subtype or
Water Subtype take lethal damage from this ability, and they are
Fatigued for a number of rounds equal to your
Wisdom modifier. You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Withering Nimbus (Su): This ability functions as the nimbus of light domain ability, but it damages
Plants and creatures with the
Aquatic Subtype or
Water Subtype, not
Undead.
Replacement Domain Spells
3rd—
Cup Of Dust, 9th—
Horrid Wilting.
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