(General)
Your melee blows deal extra damage to creatures sensitive to light, making you adept at hunting foul monsters of the night.
Prerequisites
Arcane Strike, able to prepare or cast sunlight.
Benefit
Whenever you successfully hit an enemy that is vulnerable to light (such as by the light blindness, light sensitivity, or sunlight powerlessness universal monster rules) with a melee weapon you've imbued with your
Arcane Strike feat, you deal an additional 1d6 points of damage to the target of your attack. The struck creature must also succeed at a Fortitude saving throw (DC 10 + your character level + your
Strength modifier) or become
Staggered for 1 round.