Swan Maiden

This tall, regal woman is clad in a long cloak of pristine white swan feathers and silvery armor with a winged helm.
 

Swan Maiden (CR 6)

Medium Fey (Shapechanger)
Alignment: Chaotic Good
Initiative: +5
Senses: Low-Light Vision; Perception +14
  Speed: 30 feet, Fly 40 feet (good)
Space: 5 feet
 

Defense

Armor Class: 20, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 dodge, +1 natural)
Hit Points: 55 (10d6+20)
Saving Throws: Fort +5, Ref +12, Will +8
Damage Reduction: 5/cold iron
Energy Resistance: cold 10, electricity 10
Spell Resistance: 17
 

Offense

Melee: mwk rapier +11 (1d6+1/18-20)
Reach: 5 feet
Ranged: longbow +10 (1d8/x3)
  Spell-Like Abilities (CL 10th; Concentration +12):

Statistics

StrDexConIntWisCha
13 (+1) 20 (+5) 15 (+2) 10 (+0) 12 (+1) 15 (+2)
Base Attack Bonus: +5
CMB +10
CMD 22
  Feats: Agile Maneuvers, Dodge, Fly-by Attack, Skill Focus (Perception), Weapon Finesse
  Skills: Acrobatics +11, Bluff +10, Fly +20, Knowledge (nature) +8, Perception +14, Sense Motive +9, Stealth +20 Languages: Common, Sylvan
  Special Qualities: Change Shape (trumpeter swan, beast shape I), feather cloak, trackless step, transformation ritual

 

Special Abilities

Feather Cloak (Su)

Without her feather cloak, a swan maiden can't use her change shape ability.

Transformation Ritual (Su)

A swan maiden can transform a willing good female humanoid into a swan maiden via a ritual that takes 24 hours. The humanoid loses her class and racial abilities.
 

Ecology

Environment: Temperate Lakes or Marshes
Organization: solitary, pair, or flock (3-10)
Treasure: standard (chain shirt, mwk longsword, longbow with 20 arrows, other treasure)

  Swan maidens are fey shapechangers who vow to protect unspoiled wilds from the encroachment of civilization or evil. They live in small flocks along secluded lakeshores. Because stealing a swan maiden's cloak robs her of her shapechanging ability, most maidens avoid humanoids and take up armor and weapons to defend themselves.

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