Swashbuckler

A paragon of mobile swordplay, the swashbuckler is a rogue who focuses almost exclusively on honing their skill at arms and perfecting daring acrobatic moves and elaborate flourishes that border on performance.
 
 

Martial Training (Ex)

At 1st level, the swashbuckler may select one martial weapon to add to their list of weapon proficiencies. In addition, they may take the combat trick rogue talent up to two times.
  This ability replaces trapfinding.
 

Daring (Ex)

At 3rd level, a swashbuckler gains a +1 Morale Bonus on Acrobatics checks and saving throws against Fear. This bonus increases by +1 for every 3 levels beyond 3rd.
  This ability replaces trap sense.
  Rogue Talents: The following rogue talents complement the swashbuckler archetype: offensive defense, positioning attack, powerful sneak, and weapon training.
  Advanced Talents: The following advanced rogue talents complement the swashbuckler archetype: crippling strike, entanglement of blades, and redirect attack.

Parent Class

Rogue
 

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