Sword Spider

This enormous spider is constructed from steel and its eight legs end in large sharpened blades.
 

Sword Spider (CR 10)

Large Construct
Alignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet, Low-Light Vision; Perception +0
  Speed: 20 feet, Climb 20 feet
Space: 10 feet
 

Defense

Armor Class: 25, touch 10, flat-footed 24 (+1 Dex, +15 natural, -1 size)
Hit Points: 112 (15d10+30)
Saving Throws: Fort +5, Ref +6, Will +5
Damage Reduction: 10/adamantine
Immunity: construct traits (+30 hp), magic
 

Offense

Melee: sword-leg +16/+11/+6 (2d6+2/19-20), 3 sword-legs +16 (2d6+2/19-20), bite +16 (1d8+2 plus poison)
Reach: 10 feet
  Special Attacks: sword-legs
 

Statistics

StrDexConIntWisCha
14 (+2) 12 (+1) - - 11 (+0) 1 (-5)
Base Attack Bonus: +15
CMB +18
CMD 29 (41 vs. Trip)
  Feats:
  Skills: Climb +10
  Languages:
 

Special Abilities

Immunity to Magic (Ex)

A sword spider is immune to any spell or spell-like ability that allows spell resistance, except as noted: A keen edge spell affects all of a sword spider's sword-leg attacks as if they were slashing weapons. Transmute metal to wood slows a sword spider for 1d4 rounds (as the slow spell), during which time its damage reduction is negated (no save). A magical attack that deals fire damage ends any slow effect on the sword spider and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the sword spider to exceed its full normal hit points, it gains any excess as temporary hit points. A sword spider gets no saving throw against fire effects. A sword spider is affected normally by rusting attacks, such as those of a rust monster or a rusting grasp spell.

Poison (Ex)

A sword spider's bite injects poison from a hidden reservoir within its metal body. Because it is a construct, the sword spider does not naturally produce this poison, and its creator must manually refill this reservoir. The reservoir holds enough poison for 5 successful bite attacks, after which the sword spider deals only bite damage. Refilling the reservoir takes 1 minute and provokes attacks of opportunity. The creator can fill the reservoir with any injury poison (typically spider venom), though acid, alchemical substances, and even stranger liquids have been used. Giant Spider Venom: Bite-injury; save DC 14 Fort; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.

Sword-Legs (Ex)

A sword spider's legs act as longswords, granting it iterative attacks just as if it wielded multiple weapons. It cannot be disarmed and a sword spider never takes penalties to its attack rolls (for multiweapon fighting) when fighting with its sword-legs.
 

Ecology

Environment: Any
Organization: solitary or pair
Treasure: none

  A sword spider resembles a giant-sized arachnid constructed of steel. Its eight spidery legs end in large sharpened blades resembles longswords or greatswords. A typical sword spider stands 10 feet tall and weighs 3,000 pounds. When activated, a sword spider fights relentlessly and tirelessly to vanquish its foes, slashing them with up to four of its sword-like legs.
  Construction
  A sword spider's body is constructed from at least 3,000 pounds of smelted steel. The metal must be of exceptional quality, and costs at least 5,000 gp.
  SWORD SPIDER
  CL 14th; Price 122,000 gp
  Requirements Craft Construct, antimagic field, geas/quest, keen edge, poison, creator must be caster level 14th; Skill Craft (sculpting) or Craft (metalworking) DC 19; Cost 63,500 gp

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