Sword Wight
These wicked and depraved creatures lived and died by the sword, and now, their dark taint passes through their weapons to tear at your soul.
Sword Wight (CR 6)
Medium UndeadAlignment: Lawful Evil
Initiative: +1
Senses: Darkvision 60 feet; Perception +15
Speed: 20 feet (base 30 feet)
Space: 5 feet
Defense
Armor Class: 21, touch 11, flat-footed 20 (+6 armor, +1 Dex, +4 natural)Hit Points: 60 (8d8+16 plus 8)
Saving Throws: Fort +4, Ref +3, Will +7
Channel Resistance +4, undead traits
Offense
Melee: greatsword +8/+3 (2d6+1 plus Energy Drain/19-20), or slam +7 (1d4+1 plus Energy Drain)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | - | 11 (+0) | 13 (+1) | 15 (+2) |
CMB +7
CMD 18
Feats: Blind-Fight, Skill Focus (Perception), Toughness, Weapon Focus (Greatsword)
Skills: Acrobatics +4, Climb +7, Perception +15, Stealth +12
Languages:
Special Qualities: sword channel
Special Abilities
Sword Channel (Ex)
A sword wight's energy drain ability functions through melee weapon attacks it makes, in addition to its slam attacks.Ecology
Environment: AnyOrganization: solitary, or garrison (2-20)
Treasure: standard
Much like the standard wight, these undead abominations are warped and twisted caricatures of their former selves.
The sword wight bears a massive greatsword, and the cold touch of the grave courses through the creature, through the weapon, into the hapless target.
Credit Originally appearing in Rappan Athuk Reloaded (© Necromancer Games, 2006)
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