Symbol Of Weakness
Necromancy
Level: Cleric/Oracle 7, Sorcerer/Wizard 7, Warlock 7
Components: V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)
Casting Time: 10 minutes
Range: 0 ft. (see text)
Effect: one symbol
Duration: see text
Saving Throw: Fortitude negates
Spell Resistance: yes
This spell functions like symbol of death, except that every creature within 60 feet of a symbol of weakness instead suffers crippling weakness that deals 3d6 points of Strength damage.
Unlike symbol of death, symbol of weakness has no hit point limit; once triggered, a symbol of weakness simply remains active for 10 minutes per Caster Level. A creature can only be affected by this symbol once.
Note: Magic traps such as symbol of weakness are hard to detect and disable. While any character can use Perception to find a symbol, only a character with the trapfinding class feature can use Disable Device to Disarm it. The DC in each case is 25 + spell level, or 32 for symbol of weakness.
Level: Cleric/Oracle 7, Sorcerer/Wizard 7, Warlock 7
Components: V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)
Casting Time: 10 minutes
Range: 0 ft. (see text)
Effect: one symbol
Duration: see text
Saving Throw: Fortitude negates
Spell Resistance: yes
This spell functions like symbol of death, except that every creature within 60 feet of a symbol of weakness instead suffers crippling weakness that deals 3d6 points of Strength damage.
Unlike symbol of death, symbol of weakness has no hit point limit; once triggered, a symbol of weakness simply remains active for 10 minutes per Caster Level. A creature can only be affected by this symbol once.
Note: Magic traps such as symbol of weakness are hard to detect and disable. While any character can use Perception to find a symbol, only a character with the trapfinding class feature can use Disable Device to Disarm it. The DC in each case is 25 + spell level, or 32 for symbol of weakness.