Tail Current
Transmutation [water]
Level: Artificer * 4, Bloodrager * 4, Cleric */Oracle * 4, Druid * 3, Hunter * 3, Magus * 4, Ranger * 3, Shaman * 3, Sorcerer */Wizard * 4
Components: V, S
Casting Time: 1 Standard Action
Range: 120 ft.
Target: one or more creatures, no two of which can be more than 120 feet apart
Duration: 1 hour/level
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
This spell functions as tailwind except it creates a helpful current in water instead of in the air. It grants free movement while swimming rather than while flying and functions only underwater.
Level: Artificer * 4, Bloodrager * 4, Cleric */Oracle * 4, Druid * 3, Hunter * 3, Magus * 4, Ranger * 3, Shaman * 3, Sorcerer */Wizard * 4
Components: V, S
Casting Time: 1 Standard Action
Range: 120 ft.
Target: one or more creatures, no two of which can be more than 120 feet apart
Duration: 1 hour/level
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
This spell functions as tailwind except it creates a helpful current in water instead of in the air. It grants free movement while swimming rather than while flying and functions only underwater.