Tarantula, Giant

A massive tarantula covered in bristly hairs strides forward with deliberate steps, its eight eyes scanning for prey.
 

Tarantula, Giant (CR 8)

Gargantuan Vermin
Alignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet, Tremorsense 60 feet; Perception +4
  Speed: 30 feet, Climb 30 feet
Space: 20 feet
 

Defense

Armor Class: 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, -4 size)
Hit Points: 115 (10d8+70)
Saving Throws: Fort +14, Ref +4, Will +3
barbed hairs
Immunity: mind-affecting effects
 

Offense

Melee: bite +15 (3d6+18 plus poison)
Reach: 20 feet
Ranged: barbed hairs +4 touch (nausea)
 

Statistics

StrDexConIntWisCha
35 (+12) 13 (+1) 24 (+7) - 10 (+0) 2 (-4)
Base Attack Bonus: +7
CMB +23
CMD 34 (46 vs. Trip)
  Feats:
  Skills: Climb +28, Perception +4, Stealth -7 (-3 in webs) Languages:
 

Special Abilities

Barbed Hairs (Ex)

A tarantula can throw barbed hairs from its back at a creature as a ranged touch attack (range increment 20 feet). A creature struck by these hairs must make a DC 22 Fort save or be nauseated for 1d6 rounds. A creature that attacks a giant tarantula with a non-reach melee weapon must make a DC 22 Reflex save to avoid being struck by these hairs. The save DC is Con-based.

Poison (Ex)

Bite- injury; save Fort DC 24; frequency 1/ round for 6 rounds; effect 1d6 Str; cure 2 consecutive saves. Save DC is Con-based with a +2 racial bonus.
 

Ecology

Environment: Any Forests
Organization: solitary, pair, or colony (3-8)
Treasure: incidental

  A tarantula doesn't use a web to ensnare prey, though it may spin a trip wire to signal an alert when something approaches its burrow.
  These spiders grab with their appendages, inject paralyzing venom, and dispatch their unfortunate victims with their fangs.
  They also secrete digestive enzymes to liquefy their victims' bodies so that they can suck them up through their straw-like mouth openings.
  After a large meal, the tarantula may not need to eat for a month.