Telekinetic Maneuver

Transmutation
Level: Artificer * 4, Magus * 4, Sorcerer */Wizard * 4
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature
Duration: concentration (up to 1 round/level)
Saving Throw: None
Spell Resistance: yes
  This spell functions as telekinesis, but it can be used only to perform a Bull Rush, Disarm, Drag, Grapple (including pin), Reposition, Steal, or Trip combat maneuver.