Thalassic Behemoth
Two massive limbs drag the bulk of this whale-like beast's body from the churning waters of the sea.
Thalassic Behemoth (CR 20)
Colossal Magical Beast (Aquatic, Behemoth, Water)Alignment: Neutral
Initiative: -1
Senses: Blindsense 60 feet, Darkvision 60 feet.; Perception +34
Speed: 20 feet, Swim 200 feet
Space: 30 feet
Defense
Armor Class: 37, touch 1, flat-footed 37 (-1 Dex, +36 natural, -8 size)Hit Points: 391 (29d10+232) Regeneration 20
Saving Throws: Fort +24, Ref +17, Will +14
unstoppable
Damage Reduction: 15/epic
Immunity: ability damage, aging, bleed, cold, disease, energy drain, fire, mind-affecting effects, negative levels, paralysis, permanent wounds, petrification, poison, polymorph
Spell Resistance: 31
Weaknesses: vulnerability to miracles and wishes
Offense
Melee: bite +39 (6d6+18/19-20 plus Grab), 2 claws +39 (3d6+18), tail slap +34 (4d6+9 plus Trip)Reach: 20 feet
Ranged: water jet +20 (4d8+18/19-20 plus stun and push)
Special Attacks: Capsize (DC 25), Fast Swallow, Push (water Jet, 20 ft.), Rend (2 claws, 3d6+18), ruinous, Swallow Whole (4d6+27 bludgeoning, AC 28, 39 hp)
Spell-Like Abilities (CL 20th; Concentration +22):
- 3/day- Tsunami* (DC 21)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
47 (+18) | 8 (-1) | 27 (+8) | 3 (-4) | 16 (+3) | 14 (+2) |
CMB +55 (+59 Grapple or Sunder)
CMD 64 (66 vs. Sunder)
Feats: Ability Focus (water jet), Cleave, Great Cleave, Greater Sunder, Greater Vital Strike, Improved Critical (bite, water jet), Improved Iron Will, Powerful Maneuvers, Improved Vital Strike, Iron Will, Lightning Reflexes, Skill Focus (Perception), Vital Strike
Skills: Perception +34, Stealth -13, Survival +18, Swim +30
- Racial Modifiers: +10 Perception
Special Qualities: Amphibious Language Aklo (cannot speak)
Special Abilities
Water Jet (Su)
A thalassic behemoth can blast water from its blowhole with surprising force and accuracy. This water jet has a range of 240 feet with no range increment. A target hit by the water jet is subject to the behemoth's push ability and must succeed at a DC 34 Fortitude save or be stunned for 1d4+1 rounds. The save DC is Constitution-based.Ecology
Environment: Any AquaticOrganization: solitary or pair
Treasure: none
Sent by the gods to punish those who dwell near the sea, thalassic behemoths scourge ships and other vessels from the waters before turning their attention toward structures and survivors on land. Despite their massive bulk, thalassic behemoths swim incredibly fast and can easily outpace all but the fleetest of ships.
On land, they can be more readily escaped, at least by those willing and able to leave homes and belongings behind. Though capable of surviving indefinitely on land and employing a clumsy, seal-like locomotion, thalassic behemoths soon weary of gravity's never-ending drag. They rarely venture more than a mile or two from shore before returning to the comforting buoyancy of the seas.
Thalassic behemoths resemble immense sperm whales in the water, but they can quickly haul themselves ashore using their mighty forelimbs. Tail and limb alike shatter wood and stone with but a single blow, while their jaws gape wide enough to swallow smaller boats whole.
The coming of a thalassic behemoth is foreshadowed by a dramatic increase in missing ships and sea life purposefully beaching upon shores. These behemoths spend much of their time lurking a few hundred feet below the surface-but legends hold that even greater behemoths, the dread leviathans, dwell in the deepest oceanic reaches.